MegaGlest/source/glest_game/network
Mark Vejvoda 3fb957a13e more vc++ compiler warning cleanup 2013-11-02 22:58:00 +00:00
..
client_interface.cpp - added player platform to game stats 2013-11-02 19:05:59 +00:00
client_interface.h - added player platform to game stats 2013-11-02 19:05:59 +00:00
connection_slot.cpp - added player platform to game stats 2013-11-02 19:05:59 +00:00
connection_slot.h - added player platform to game stats 2013-11-02 19:05:59 +00:00
masterserver_info.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
network_interface.cpp small code cleanup to see if this corrects any memory issues 2013-09-18 22:44:04 +00:00
network_interface.h - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
network_manager.cpp some code cleanup 2013-05-17 02:14:43 +00:00
network_manager.h some code cleanup 2013-05-17 02:14:43 +00:00
network_message.cpp more vc++ compiler warning cleanup 2013-11-02 22:58:00 +00:00
network_message.h - added player platform to game stats 2013-11-02 19:05:59 +00:00
network_protocol.cpp - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
network_protocol.h - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 20:37:48 +00:00
network_types.cpp - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 19:08:55 +00:00
network_types.h - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 19:08:55 +00:00
server_interface.cpp comment out http request output 2013-11-02 19:07:00 +00:00
server_interface.h - added game statistics gathering and saving on masterserver. 2013-10-31 00:57:36 +00:00