MegaGlest/source/glest_game/world
Mark Vejvoda acc2a5f9c9 - show light green with alpha silhouette of building when unit is moving to a location to build another unit 2012-06-22 04:58:44 +00:00
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map.cpp - more pathfinder in progress changes, nothing to test yet 2012-05-05 04:38:49 +00:00
map.h - improved the new pathfinder using hashmap 2012-05-05 06:23:09 +00:00
minimap.cpp - fix saved games in headless server mode 2012-03-14 23:25:47 +00:00
minimap.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
scenario.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
scenario.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
surface_atlas.cpp - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00
surface_atlas.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
tileset.cpp - updated to not segfault when loading a saved game and tileset is not found 2012-05-11 19:52:34 +00:00
tileset.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
time_flow.cpp - updated to not segfault when loading a saved game and tileset is not found 2012-05-11 19:52:34 +00:00
time_flow.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
unit_updater.cpp new try with changed fighting behaviour of ultra and mega; 2012-06-04 21:53:20 +00:00
unit_updater.h new try with changed fighting behaviour of ultra and mega; 2012-06-04 21:53:20 +00:00
water_effects.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
water_effects.h - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
world.cpp - show light green with alpha silhouette of building when unit is moving to a location to build another unit 2012-06-22 04:58:44 +00:00
world.h - show light green with alpha silhouette of building when unit is moving to a location to build another unit 2012-06-22 04:58:44 +00:00