MegaGlest/source/glest_game/network/connection_slot.cpp

364 lines
17 KiB
C++

// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "connection_slot.h"
#include <stdexcept>
#include "conversion.h"
#include "game_util.h"
#include "config.h"
#include "server_interface.h"
#include "network_message.h"
#include "leak_dumper.h"
#include "platform_util.h"
#include "map.h"
using namespace std;
using namespace Shared::Util;
//using namespace Shared::Platform;
namespace Glest{ namespace Game{
// =====================================================
// class ClientConnection
// =====================================================
ConnectionSlot::ConnectionSlot(ServerInterface* serverInterface, int playerIndex)
{
this->serverInterface= serverInterface;
this->playerIndex= playerIndex;
socket= NULL;
ready= false;
networkGameDataSynchCheckOkMap = false;
networkGameDataSynchCheckOkTile = false;
networkGameDataSynchCheckOkTech = false;
//networkGameDataSynchCheckOkFogOfWar = false;
chatText.clear();
chatSender.clear();
chatTeamIndex= -1;
}
ConnectionSlot::~ConnectionSlot()
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] START\n",__FILE__,__FUNCTION__);
close();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
}
void ConnectionSlot::update()
{
update(true);
}
void ConnectionSlot::update(bool checkForNewClients)
{
if(socket == NULL)
{
if(networkGameDataSynchCheckOkMap) networkGameDataSynchCheckOkMap = false;
if(networkGameDataSynchCheckOkTile) networkGameDataSynchCheckOkTile = false;
if(networkGameDataSynchCheckOkTech) networkGameDataSynchCheckOkTech = false;
//if(networkGameDataSynchCheckOkFogOfWar) networkGameDataSynchCheckOkFogOfWar = false;
// Is the listener socket ready to be read?
//if(serverInterface->getServerSocket()->isReadable() == true)
if(checkForNewClients == true)
{
socket = serverInterface->getServerSocket()->accept();
//send intro message when connected
if(socket != NULL)
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] accepted new client connection\n",__FILE__,__FUNCTION__);
chatText.clear();
chatSender.clear();
chatTeamIndex= -1;
NetworkMessageIntro networkMessageIntro(getNetworkVersionString(), socket->getHostName(), playerIndex);
sendMessage(&networkMessageIntro);
}
}
}
else
{
if(socket->isConnected())
{
chatText.clear();
chatSender.clear();
chatTeamIndex= -1;
NetworkMessageType networkMessageType= getNextMessageType();
//process incoming commands
switch(networkMessageType){
case nmtInvalid:
break;
case nmtText:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtText\n",__FILE__,__FUNCTION__);
NetworkMessageText networkMessageText;
if(receiveMessage(&networkMessageText))
{
chatText = networkMessageText.getText();
chatSender = networkMessageText.getSender();
chatTeamIndex = networkMessageText.getTeamIndex();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] chatText [%s] chatSender [%s] chatTeamIndex = %d\n",__FILE__,__FUNCTION__,chatText.c_str(),chatSender.c_str(),chatTeamIndex);
}
}
break;
//command list
case nmtCommandList: {
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtCommandList\n",__FILE__,__FUNCTION__);
NetworkMessageCommandList networkMessageCommandList;
if(receiveMessage(&networkMessageCommandList))
{
for(int i= 0; i<networkMessageCommandList.getCommandCount(); ++i)
{
serverInterface->requestCommand(networkMessageCommandList.getCommand(i));
}
}
}
break;
//process intro messages
case nmtIntro:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtIntro\n",__FILE__,__FUNCTION__);
NetworkMessageIntro networkMessageIntro;
if(receiveMessage(&networkMessageIntro))
{
name= networkMessageIntro.getName();
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got name [%s]\n",__FILE__,__FUNCTION__,name.c_str());
if(getAllowGameDataSynchCheck() == true && serverInterface->getGameSettings() != NULL)
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] sending NetworkMessageSynchNetworkGameData\n",__FILE__,__FUNCTION__);
NetworkMessageSynchNetworkGameData networkMessageSynchNetworkGameData(serverInterface->getGameSettings());
sendMessage(&networkMessageSynchNetworkGameData);
}
}
}
break;
//process datasynch messages
case nmtSynchNetworkGameDataStatus:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataStatus\n",__FILE__,__FUNCTION__);
NetworkMessageSynchNetworkGameDataStatus networkMessageSynchNetworkGameDataStatus;
if(receiveMessage(&networkMessageSynchNetworkGameDataStatus))
{
receivedNetworkGameStatus = true;
Config &config = Config::getInstance();
string scenarioDir = "";
if(serverInterface->getGameSettings()->getScenarioDir() != "") {
scenarioDir = serverInterface->getGameSettings()->getScenarioDir();
if(EndsWith(scenarioDir, ".xml") == true) {
scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
scenarioDir = scenarioDir.erase(scenarioDir.size() - serverInterface->getGameSettings()->getScenario().size(), serverInterface->getGameSettings()->getScenario().size() + 1);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,serverInterface->getGameSettings()->getScenarioDir().c_str(),serverInterface->getGameSettings()->getScenario().c_str(),scenarioDir.c_str());
}
//tileset
//world.loadTileset(config.getPathListForType(ptTilesets,scenarioDir), tilesetName, &checksum);
//int32 tilesetCRC = getFolderTreeContentsCheckSumRecursively(string(GameConstants::folder_path_tilesets) + "/" + serverInterface->getGameSettings()->getTileset() + "/*", ".xml", NULL);
int32 tilesetCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTilesets,scenarioDir), string("/") + serverInterface->getGameSettings()->getTileset() + string("/*"), ".xml", NULL);
//int32 techCRC = getFolderTreeContentsCheckSumRecursively(string(GameConstants::folder_path_techs) + "/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", NULL);
int32 techCRC = getFolderTreeContentsCheckSumRecursively(config.getPathListForType(ptTechs,scenarioDir), "/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", NULL);
Checksum checksum;
string file = Map::getMapPath(serverInterface->getGameSettings()->getMap(),scenarioDir);
checksum.addFile(file);
int32 mapCRC = checksum.getSum();
networkGameDataSynchCheckOkMap = (networkMessageSynchNetworkGameDataStatus.getMapCRC() == mapCRC);
networkGameDataSynchCheckOkTile = (networkMessageSynchNetworkGameDataStatus.getTilesetCRC() == tilesetCRC);
networkGameDataSynchCheckOkTech = (networkMessageSynchNetworkGameDataStatus.getTechCRC() == techCRC);
// For testing
//techCRC++;
if( networkGameDataSynchCheckOkMap == true &&
networkGameDataSynchCheckOkTile == true &&
networkGameDataSynchCheckOkTech == true) // &&
//networkGameDataSynchCheckOkFogOfWar == true)
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] client data synch ok\n",__FILE__,__FUNCTION__);
}
else
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] mapCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,mapCRC,networkMessageSynchNetworkGameDataStatus.getMapCRC());
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] tilesetCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,tilesetCRC,networkMessageSynchNetworkGameDataStatus.getTilesetCRC());
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] techCRC = %d, remote = %d\n",__FILE__,__FUNCTION__,techCRC,networkMessageSynchNetworkGameDataStatus.getTechCRC());
if(allowDownloadDataSynch == true)
{
// Now get all filenames with their CRC values and send to the client
vctFileList.clear();
Config &config = Config::getInstance();
string scenarioDir = "";
if(serverInterface->getGameSettings()->getScenarioDir() != "") {
scenarioDir = serverInterface->getGameSettings()->getScenarioDir();
if(EndsWith(scenarioDir, ".xml") == true) {
scenarioDir = scenarioDir.erase(scenarioDir.size() - 4, 4);
scenarioDir = scenarioDir.erase(scenarioDir.size() - serverInterface->getGameSettings()->getScenario().size(), serverInterface->getGameSettings()->getScenario().size() + 1);
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] gameSettings.getScenarioDir() = [%s] gameSettings.getScenario() = [%s] scenarioDir = [%s]\n",__FILE__,__FUNCTION__,__LINE__,serverInterface->getGameSettings()->getScenarioDir().c_str(),serverInterface->getGameSettings()->getScenario().c_str(),scenarioDir.c_str());
}
if(networkGameDataSynchCheckOkTile == false)
{
if(tilesetCRC == 0)
{
//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_tilesets) + "/" + serverInterface->getGameSettings()->getTileset() + "/*", "", &vctFileList);
vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTilesets,scenarioDir), string("/") + serverInterface->getGameSettings()->getTileset() + string("/*"), "", &vctFileList);
}
else
{
//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_tilesets) + "/" + serverInterface->getGameSettings()->getTileset() + "/*", ".xml", &vctFileList);
vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTilesets,scenarioDir), "/" + serverInterface->getGameSettings()->getTileset() + "/*", ".xml", &vctFileList);
}
}
if(networkGameDataSynchCheckOkTech == false)
{
if(techCRC == 0)
{
//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_techs) + "/" + serverInterface->getGameSettings()->getTech() + "/*", "", &vctFileList);
vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTechs,scenarioDir),"/" + serverInterface->getGameSettings()->getTech() + "/*", "", &vctFileList);
}
else
{
//vctFileList = getFolderTreeContentsCheckSumListRecursively(string(GameConstants::folder_path_techs) + "/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", &vctFileList);
vctFileList = getFolderTreeContentsCheckSumListRecursively(config.getPathListForType(ptTechs,scenarioDir),"/" + serverInterface->getGameSettings()->getTech() + "/*", ".xml", &vctFileList);
}
}
if(networkGameDataSynchCheckOkMap == false)
{
vctFileList.push_back(std::pair<string,int32>(Map::getMapPath(serverInterface->getGameSettings()->getMap(),scenarioDir),mapCRC));
}
//for(int i = 0; i < vctFileList.size(); i++)
//{
NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck(vctFileList.size(), 1, vctFileList[0].second, vctFileList[0].first);
sendMessage(&networkMessageSynchNetworkGameDataFileCRCCheck);
//}
}
}
}
}
break;
case nmtSynchNetworkGameDataFileCRCCheck:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataFileCRCCheck\n",__FILE__,__FUNCTION__);
NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck;
if(receiveMessage(&networkMessageSynchNetworkGameDataFileCRCCheck))
{
int fileIndex = networkMessageSynchNetworkGameDataFileCRCCheck.getFileIndex();
NetworkMessageSynchNetworkGameDataFileCRCCheck networkMessageSynchNetworkGameDataFileCRCCheck(vctFileList.size(), fileIndex, vctFileList[fileIndex-1].second, vctFileList[fileIndex-1].first);
sendMessage(&networkMessageSynchNetworkGameDataFileCRCCheck);
}
}
break;
case nmtSynchNetworkGameDataFileGet:
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] got nmtSynchNetworkGameDataFileGet\n",__FILE__,__FUNCTION__);
NetworkMessageSynchNetworkGameDataFileGet networkMessageSynchNetworkGameDataFileGet;
if(receiveMessage(&networkMessageSynchNetworkGameDataFileGet))
{
FileTransferInfo fileInfo;
fileInfo.hostType = eServer;
//fileInfo.serverIP = this->ip.getString();
fileInfo.serverPort = GameConstants::serverPort;
fileInfo.fileName = networkMessageSynchNetworkGameDataFileGet.getFileName();
FileTransferSocketThread *fileXferThread = new FileTransferSocketThread(fileInfo);
fileXferThread->start();
}
}
break;
default:
{
//throw runtime_error("Unexpected message in connection slot: " + intToStr(networkMessageType));
string sErr = "Unexpected message in connection slot: " + intToStr(networkMessageType);
//sendTextMessage(sErr,-1);
DisplayErrorMessage(sErr);
return;
}
}
}
else
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] calling close...\n",__FILE__,__FUNCTION__);
close();
}
}
}
void ConnectionSlot::close()
{
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] START\n",__FILE__,__FUNCTION__);
delete socket;
socket= NULL;
chatText.clear();
chatSender.clear();
chatTeamIndex= -1;
SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s] END\n",__FILE__,__FUNCTION__);
}
/*
bool ConnectionSlot::getFogOfWar()
{
return networkGameDataSynchCheckOkFogOfWar;
}
*/
bool ConnectionSlot::hasValidSocketId()
{
bool result = (socket != NULL && socket->getSocketId() > 0);
return result;
}
}}//end namespace