MegaGlest/source/glest_game/types
Mark Vejvoda 5af308125b - Cleanup of logging code to properly manage multiple logs etc
- Cleaned up a bunch of compiler warnings (conversion from int to float and vice versa)
2010-04-27 20:38:34 +00:00
..
command_type.cpp - Cleanup of logging code to properly manage multiple logs etc 2010-04-27 20:38:34 +00:00
command_type.h tried to fix a bug with upgrades 2010-04-20 17:32:09 +00:00
faction_type.cpp Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
resource_type.cpp Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
tech_tree.cpp Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
tech_tree.h Added code for the following: 2010-03-18 21:26:40 +00:00
unit_type.cpp Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing 2010-04-20 02:19:37 +00:00
unit_type.h Added a bunch of NULL pointer guards, changed undertake to cleanup dead units more safely and added more debug tracing 2010-04-20 02:19:37 +00:00
upgrade_type.cpp Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00