MegaGlest/source/glest_game
SoftCoder e33024c102 - For team shared unit mode, player does not lose unless all team members have no castle 2014-01-27 14:58:52 -08:00
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ai Let's see how good Mega-AI plays with real random when trying to find the enemy. 2014-01-27 19:23:31 +01:00
facilities - changing version to v3.10.0-dev for new development 2014-01-27 11:21:22 -08:00
game - For team shared unit mode, player does not lose unless all team members have no castle 2014-01-27 14:58:52 -08:00
global - added more fields for dev path support.. onlu ico files for linxu left to fix 2014-01-24 17:51:06 -08:00
graphics unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> ) 2014-01-04 18:40:00 +01:00
gui - added support for team unit sharing 2014-01-27 14:15:05 -08:00
main - ensure we get a newline after doing a version check when streflop disabled 2014-01-26 19:39:50 -08:00
menu - added support for team unit sharing 2014-01-27 14:15:05 -08:00
network - updated so masterserver url does not require trailing / in ini 2014-01-24 18:20:01 -08:00
sound - bugfix for chrono class calcs causing group camera recall to fail (And numerous other problems) 2013-12-24 22:27:44 -08:00
type_instances unit particles can be bound to first vertice of meshes ( <meshName value="part1.001" /> ) 2014-01-04 18:40:00 +01:00
types - changing version to v3.10.0-dev for new development 2014-01-27 11:21:22 -08:00
world - fix auto loading scenario from commandline 2013-12-30 12:19:10 -08:00
CMakeLists.txt - missed a few other refs to xerces in cmake scripts 2014-01-25 18:27:08 -08:00