MegaGlest/source
SoftCoder e33024c102 - For team shared unit mode, player does not lose unless all team members have no castle 2014-01-27 14:58:52 -08:00
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g3d_viewer - missed a few other refs to xerces in cmake scripts 2014-01-25 18:27:08 -08:00
glest_game - For team shared unit mode, player does not lose unless all team members have no castle 2014-01-27 14:58:52 -08:00
glest_map_editor - missed some updates 2014-01-24 09:50:17 -08:00
masterserver Merge branch 'master' of https://github.com/MegaGlest/megaglest-source 2014-01-18 17:16:44 -06:00
shared_lib Merge remote branch 'upstream/master'. Resolved conflicts in: mk/windoze/coverity-scan.bat 2014-01-26 09:46:53 +01:00
tests - stubbed out use of xerces as no code was using it any longer. Xerces is no longer a requirement to build, we have been using rapidxml for a long time now. For now the MACRO: WANT_XERCES will build Xerces support into th egame, but it is still not used. We will likely deprecate xerces from megaglest soon. 2014-01-25 17:09:52 -08:00
tools newest blender exporter from Yggdrasil (thanks!!) . Works with blender 2.69 and later and fixes a serious bug with normals and too many exported vertices. 2014-01-17 23:14:40 +01:00
.gitignore The documentation's files format will be more friendly for the average Windows OS user. 2014-01-25 20:29:49 +01:00