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map.cpp
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- a few bugfixes related to coverity scan
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2014-12-15 19:44:26 -08:00 |
map.h
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- moved map path into config class
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2013-12-16 23:54:33 -08:00 |
minimap.cpp
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- more code cleanup based on cppcheck results and valgrind
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2013-12-22 22:53:26 -08:00 |
minimap.h
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- more code cleanup based on cppcheck results and valgrind
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2013-12-22 22:53:26 -08:00 |
scenario.cpp
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Player names of Scenarios were displayed in wrong slot.
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2014-11-14 22:25:56 +01:00 |
scenario.h
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- code cleanup based on additional gcc warnings
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2013-11-19 06:42:32 +00:00 |
surface_atlas.cpp
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- lots more code cleanup, using safe buffer size code to avoid buffer overflows
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2012-10-19 01:31:20 +00:00 |
surface_atlas.h
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- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
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2012-04-20 01:04:05 +00:00 |
tileset.cpp
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- a few minor bug fixes related to code warnings
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2013-11-19 06:14:06 +00:00 |
tileset.h
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
time_flow.cpp
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- attempt to see if this makes stability better
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2013-10-02 20:22:10 +00:00 |
time_flow.h
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- bugfixes for load / save game for in progress joining
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2013-02-19 06:41:56 +00:00 |
unit_updater.cpp
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Particlesystems can now be positioned unit height independend
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2014-11-26 00:38:04 +01:00 |
unit_updater.h
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Added the ability for SpawnAttacks to let the units spawn when the projectile arrives at the targetpos.
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2014-07-27 21:41:40 +02:00 |
water_effects.cpp
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- a few minor bug fixes related to code warnings
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2013-11-19 06:14:06 +00:00 |
water_effects.h
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- windows x64 updates to get things compiling on vc2012 x64
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2013-11-02 11:04:52 +00:00 |
world.cpp
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every game initialized with a frame count>1 is a somehwo loaded game
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2014-11-19 23:34:18 +01:00 |
world.h
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- added cmake compile warning when users uses clang as clang currently does NOT support some critical GCC settings we require.
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2014-02-06 19:14:14 -08:00 |