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chat_manager.cpp
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- fixed special keys to be ignored also in menus when in chat mode
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2010-07-29 15:49:06 +00:00 |
chat_manager.h
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chat in menu doesn't fade and 'M'-key to show more messages works in menu too
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2010-06-08 22:50:37 +00:00 |
commander.cpp
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- bugfixes for malformed debug statements
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2010-07-06 05:30:34 +00:00 |
commander.h
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- fixed two nasty AI bugs which would cause out of synch and memory corruption problems
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2010-06-08 07:40:32 +00:00 |
console.cpp
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watersounds playing all over the map is fixed.
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2010-04-14 20:49:14 +00:00 |
console.h
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watersounds playing all over the map is fixed.
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2010-04-14 20:49:14 +00:00 |
game_camera.cpp
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- added caching for computeVisibleQuad
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2010-07-29 05:24:51 +00:00 |
game_camera.h
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- added caching for computeVisibleQuad
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2010-07-29 05:24:51 +00:00 |
game_constants.h
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- attmpt to auto-create the screens folder at startup to avoid crashes when folder is missing and users try to take a screenshot.
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2010-08-02 03:15:11 +00:00 |
game_settings.h
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- initial changes to support multiple path finders
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2010-07-21 18:21:40 +00:00 |
game.cpp
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- another attempt to fix ultifd's game end issue
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2010-08-06 03:55:17 +00:00 |
game.h
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- a better attempt to safely end games and hopefully fix the delete cells bug once for all
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2010-08-04 18:49:11 +00:00 |
script_manager.cpp
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some changes to how we use streflop:
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2010-05-28 05:31:17 +00:00 |
script_manager.h
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Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux
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2010-04-24 03:57:38 +00:00 |
stats.cpp
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- another attempt to fix ultifd's game end issue
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2010-08-06 03:55:17 +00:00 |
stats.h
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- another attempt to fix ultifd's game end issue
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2010-08-06 03:55:17 +00:00 |