MegaGlest/mk/windoze/build-mg.bat

73 lines
2.2 KiB
Batchfile

@echo off
rem change to the directory of this batch file
ECHO --------------------------------
ECHO Changing to build folder [%~dp0]
cd /d "%~dp0"
ECHO Checking for windows binary runtime tools...
if NOT EXIST "..\..\data\glest_game\7z.exe" cscript getTools.vbs
call CopyWindowsRuntimeDlls.bat nopause
rem setup the Visual Studio 2008 environment
ECHO --------------------------------
ECHO Setting up Visual Studio 2008 environment vars...
REM Ensure ultifds HP doesn't mess the build up
SET Platform=
if "%DevEnvDir%." == "." goto SETVCVARS
GOTO SVNSECTION
:SETVCVARS
IF EXIST "%VS90COMNTOOLS%..\..\" GOTO VC_Common
IF EXIST "\Program Files\Microsoft Visual Studio 9.0\" GOTO VC_32
IF EXIST "\Program Files (x86)\Microsoft Visual Studio 9.0\" GOTO VC_64
goto SVNSECTION
:VC_Common
call "%VS90COMNTOOLS%..\..\vc\vcvarsall.bat"
goto SVNSECTION
:VC_32
ECHO 32 bit Windows detected...
call "\Program Files\Microsoft Visual Studio 9.0\vc\vcvarsall.bat"
goto SVNSECTION
:VC_64
ECHO 64 bit Windows detected...
call "\Program Files (x86)\Microsoft Visual Studio 9.0\vc\vcvarsall.bat"
goto SVNSECTION
:SVNSECTION
rem Update from SVN to latest rev
ECHO --------------------------------
Echo Updating Code from SVN to latest Revision...
svn update ..\..\
set SVNVERSION=.
for /f "delims=" %%a in ('svnversion ..\..\ -n') do @set SVNVERSION=%%a
ECHO Will build using SVN Revision: [%SVNVERSION%]
rem pause
ECHO --------------------------------
Echo Touching the build date/time file so we get proper build stamp
rem touch ..\..\source\glest_game\facilities\game_util.cpp
copy /b ..\..\source\glest_game\facilities\game_util.cpp +,,
rem Build Mega-Glest in release mode
ECHO --------------------------------
Echo Building Mega-Glest...
set CL=
del ..\..\source\glest_game\facilities\svnversion.h
if not "%SVNVERSION%" == "." set CL=/DSVNVERSIONHEADER
if not "%SVNVERSION%" == "." echo building with CL [%CL%]
if not "%SVNVERSION%" == "." echo #define SVNVERSION "%SVNVERSION%" > ..\..\source\glest_game\facilities\svnversion.h
msbuild /p:Configuration=Release Glest.sln
rem pause execution so we can see the output before the batch file exits
if not "%1" == "nopause" pause