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MegaGlest
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dcecb1ba8d
MegaGlest
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source
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glest_game
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Mark Vejvoda
dcecb1ba8d
- carving pathfinder to 500 and disabling pathfinder cache to see if it performs better.
2011-03-05 08:01:48 +00:00
..
ai
- carving pathfinder to 500 and disabling pathfinder cache to see if it performs better.
2011-03-05 08:01:48 +00:00
facilities
- updated version # for next dev cycle
2011-02-03 19:20:26 +00:00
game
- more keyboard handler cleanup related to special key presses (like shift)
2011-03-04 00:46:45 +00:00
global
- configurable keys can be edited in keyboard menu now
2011-03-04 22:54:04 +00:00
graphics
- configurable keys can be edited in keyboard menu now
2011-03-04 22:54:04 +00:00
gui
up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! )
2011-02-25 00:31:42 +00:00
main
fix fp flags on windoze release build (solves RoutePlanner sync problems)
2011-02-20 23:17:22 +00:00
menu
- configurable keys can be edited in keyboard menu now
2011-03-04 22:54:04 +00:00
network
- Does this fix choppy network play? Please test and let me know
2011-02-21 01:34:31 +00:00
sound
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
type_instances
particles for tilesets ( too much rendered at the moment )
2011-03-01 23:36:33 +00:00
types
particles for tilesets ( too much rendered at the moment )
2011-03-01 23:36:33 +00:00
world
particles for tilesets ( too much rendered at the moment )
2011-03-01 23:36:33 +00:00
CMakeLists.txt
- bugfix for static inclusion of libcurl
2011-01-04 02:55:45 +00:00