MegaGlest/source/glest_game
Mark Vejvoda dc270fbbaa - rollback the last pathfinder change its no good 2012-05-12 00:50:15 +00:00
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ai - rollback the last pathfinder change its no good 2012-05-12 00:50:15 +00:00
facilities - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
game Bugfix: HUD is working for network clients too now. 2012-05-06 21:19:31 +00:00
global - modders can now override land and air field names using lng specific files for a tileset (follows same principle as techtree lng files). Currently supported translatable strings: 2012-05-11 05:49:47 +00:00
graphics - try to speed up water rendering a bit, but especially pathfinder 2012-05-12 00:01:05 +00:00
gui - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
main - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
menu - bugfixes for network scenarios, client cannot change team or faction but they rather get assigned to the team and faction of the slot they switch to 2012-05-11 05:11:46 +00:00
network - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
sound - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
type_instances - more pathfinder tweaks to try improve performance 2012-05-09 23:56:14 +00:00
types - modders can now override land and air field names using lng specific files for a tileset (follows same principle as techtree lng files). Currently supported translatable strings: 2012-05-11 05:49:47 +00:00
world - updated to not segfault when loading a saved game and tileset is not found 2012-05-11 19:52:34 +00:00
CMakeLists.txt - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00