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MegaGlest
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d4a6645a4d
MegaGlest
/
source
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glest_game
History
Mark Vejvoda
d4a6645a4d
- more code cleanup and game lobby force refresh bugfix when data changes
2013-09-19 01:19:36 +00:00
..
ai
- more code cleanup and game lobby force refresh bugfix when data changes
2013-09-19 01:19:36 +00:00
facilities
version set to dev again ( data does not fit anymore )
2013-09-15 21:39:22 +00:00
game
update server crc log count
2013-09-17 16:36:05 +00:00
global
- more code cleanup and game lobby force refresh bugfix when data changes
2013-09-19 01:19:36 +00:00
graphics
add a guard for null texture and warning on console
2013-08-01 22:22:21 +00:00
gui
I hope it solves a timing problem with rendering and resetting the gui.
https://forum.megaglest.org/index.php?topic=9163.0
2013-09-14 23:56:26 +00:00
main
bugfix for vc++ compiling
2013-06-22 04:32:22 +00:00
menu
- more code cleanup and game lobby force refresh bugfix when data changes
2013-09-19 01:19:36 +00:00
network
small code cleanup to see if this corrects any memory issues
2013-09-18 22:44:04 +00:00
sound
more render improvements
2013-06-12 01:24:10 +00:00
type_instances
- more code cleanup and game lobby force refresh bugfix when data changes
2013-09-19 01:19:36 +00:00
types
fixed names showing in lobby menu to be properly formatted
2013-06-16 01:14:04 +00:00
world
- updated to beta2 and added primitive CRC checking for network games, requies the Host user to set the following ini to enable CRC's:
2013-09-12 03:33:43 +00:00
CMakeLists.txt
saved games for rejoining in progress games saves to .zip and sends that to clients.
2013-05-01 20:56:19 +00:00