MegaGlest/source/glest_game/type_instances
Mark Vejvoda 16f28d455b bugfix to handle food decrements properly for humans 2010-06-03 20:17:03 +00:00
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command.cpp fixed weird bug where compiler should have told me of the conversion issue 2010-06-02 20:06:49 +00:00
command.h - added more debug code and fixed a server bug where client connecting at the same time a server opens a slot would result in a crash sometimes. 2010-05-31 06:11:31 +00:00
faction.cpp bugfix to handle food decrements properly for humans 2010-06-03 20:17:03 +00:00
faction.h - added game start debug output to console to show basic faction info 2010-05-20 20:19:34 +00:00
object.cpp - added a special thread to calculate interpolation to try to improve performance 2010-05-08 09:06:30 +00:00
object.h - added a special thread to calculate interpolation to try to improve performance 2010-05-08 09:06:30 +00:00
unit.cpp Fixed the following nasty bugs: 2010-06-02 08:03:56 +00:00
unit.h Fixed the following nasty bugs: 2010-06-02 08:03:56 +00:00
upgrade.cpp - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
upgrade.h - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00