MegaGlest/source/glest_game/main
Mark Vejvoda 1d0836f0ba -added another mutex release to fix a bug found from a segfault
-added a safer debug buffer output method
-added ability to specify precsion for floating point conversion
2010-06-05 15:48:50 +00:00
..
battle_end.cpp - Some changes to try to reload textures for win32 when doing alt-enter 2010-04-04 04:14:27 +00:00
intro.cpp version number position in intro 2010-04-13 19:08:08 +00:00
main.cpp added networkframeperiod support to gamesettings and added possibility to over-ride in glest.ini for now 2010-06-05 07:52:14 +00:00
main.h Ported auto-discover LAN connect to win32 2010-04-01 07:46:14 +00:00
program.cpp -added another mutex release to fix a bug found from a segfault 2010-06-05 15:48:50 +00:00
program.h some changes to how we use streflop: 2010-05-28 05:31:17 +00:00