MegaGlest/source/glest_game
Mark Vejvoda cbe6860826 - more compiler warning cleanup 2010-10-21 16:36:26 +00:00
..
ai - more tweaking for units harvesting, this hopefully cleans up segfaults and makes things more stable. 2010-10-20 20:40:29 +00:00
facilities - Incremented version to next major release # so new work can begin. 2010-10-17 06:34:42 +00:00
game - fixed some misc code bugs (incorrect assignment) and cleaned up some compiler warnings 2010-10-21 01:07:11 +00:00
global - cleaned up a whole pile of compiler warnings 2010-10-21 07:20:17 +00:00
graphics - bugfixes to AI where workers harvesting think they have arrived but really did not. 2010-10-19 04:38:55 +00:00
gui * Fix for phantom cancel button 2010-09-24 04:52:51 +00:00
main - more compiler warning cleanup 2010-10-21 16:36:26 +00:00
menu - added faction preview images for Random and Observer types (thanks Elimnator) 2010-10-19 03:53:52 +00:00
network - bugfix related to segfault when a network disconnect occurs while a thread is updating a slot 2010-10-21 00:21:58 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances - more tweaking for units harvesting, this hopefully cleans up segfaults and makes things more stable. 2010-10-20 20:40:29 +00:00
types - more compiler warning cleanup 2010-10-21 16:36:26 +00:00
world - fixed some misc code bugs (incorrect assignment) and cleaned up some compiler warnings 2010-10-21 01:07:11 +00:00
CMakeLists.txt - applied Mac osX patch #4 from GeoVah (thank you) 2010-09-24 15:26:16 +00:00