MegaGlest/source/glest_game/gui
Titus Tscharntke bc2c59a82a just put a hud.png in a faction dir and you got a HUD overlay 2011-06-09 00:59:03 +00:00
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display.cpp - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
display.h up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! ) 2011-02-25 00:31:42 +00:00
gui.cpp just put a hud.png in a faction dir and you got a HUD overlay 2011-06-09 00:59:03 +00:00
gui.h just put a hud.png in a faction dir and you got a HUD overlay 2011-06-09 00:59:03 +00:00
selection.cpp - fixed observers to be able to see queued commands of all other players 2011-05-06 08:44:50 +00:00
selection.h - fixed observers to be able to see queued commands of all other players 2011-05-06 08:44:50 +00:00