MegaGlest/source/glest_game/graphics
Mark Vejvoda a2e6f81a0d - added initial code from willvar for visible quad calc (but disabled for now till we have time to fix issues) 2011-07-23 23:22:30 +00:00
..
debug_renderer.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
debug_renderer.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
particle_type.cpp - try bugfix for titi's verticle rotation 2011-07-12 01:48:14 +00:00
particle_type.h - try bugfix for titi's verticle rotation 2011-07-12 01:48:14 +00:00
renderer.cpp - added initial code from willvar for visible quad calc (but disabled for now till we have time to fix issues) 2011-07-23 23:22:30 +00:00
renderer.h - some decent render improvement for surface terrain rendering (combined willvar's layer idea with visible quad, but no using vbo's at this point only vertex arrays) 2011-07-10 05:42:11 +00:00
unit_particle_type.cpp - merged in willvarfar's particle patch 2011-07-06 22:23:51 +00:00
unit_particle_type.h - merged in willvarfar's particle patch 2011-07-06 22:23:51 +00:00