MegaGlest/source/glest_game
Mark Vejvoda be3209e1fc - when we have a runtime error, we now log the error text to error.log which will be located in the path where all log files are written. 2011-10-03 18:39:21 +00:00
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ai - getting fanatical about memory cleanup so that valgrind output is more useful 2011-09-30 23:55:07 +00:00
facilities - bugfix for rendering labels (now properly lines up with other controls) 2011-10-02 02:14:05 +00:00
game - in game popup menu now also allows viewing/changing keyboard setup 2011-10-03 00:36:28 +00:00
global - added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode. 2011-09-27 10:16:09 +00:00
graphics - in game popup menu now also allows viewing/changing keyboard setup 2011-10-03 00:36:28 +00:00
gui - phase 1 of cppcheck verbose fixes 2011-08-31 23:10:43 +00:00
main - when we have a runtime error, we now log the error text to error.log which will be located in the path where all log files are written. 2011-10-03 18:39:21 +00:00
menu - added a few new chinese fonts and changed default to a new font 2011-10-03 04:49:52 +00:00
network - headless mode now properly uses selected slot of player 2011-10-01 08:04:30 +00:00
sound - added support for proper quiting and console input/output in headless mode. Type: quit followed by return into the console to properly shutdown in headless mode. 2011-09-27 10:16:09 +00:00
type_instances - fixed a bunch of memory leaks that will hopefully mean less overall memory requirements. 2011-09-28 06:57:42 +00:00
types - more updates for headless mode (try to avoid using opengl completely), server now runs at around 20 MB RAM at game start. 2011-09-27 05:29:57 +00:00
world - fixed a bunch of memory leaks that will hopefully mean less overall memory requirements. 2011-09-28 06:57:42 +00:00
CMakeLists.txt - bugfix for make install from svn folder structure 2011-06-02 16:18:29 +00:00