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MegaGlest
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bced200dd1
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
bced200dd1
- bugfix when bad values are in map file, game would freeze at game start due to endless loop
2011-02-25 22:13:11 +00:00
..
ai
- bugfix when bad values are in map file, game would freeze at game start due to endless loop
2011-02-25 22:13:11 +00:00
facilities
- updated version # for next dev cycle
2011-02-03 19:20:26 +00:00
game
- bugfix when bad values are in map file, game would freeze at game start due to endless loop
2011-02-25 22:13:11 +00:00
global
- moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance
2011-01-26 09:09:59 +00:00
graphics
- bugfix when bad values are in map file, game would freeze at game start due to endless loop
2011-02-25 22:13:11 +00:00
gui
up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! )
2011-02-25 00:31:42 +00:00
main
fix fp flags on windoze release build (solves RoutePlanner sync problems)
2011-02-20 23:17:22 +00:00
menu
- added more things to try to improve pathfinding (especially for the AI)
2011-02-25 16:32:27 +00:00
network
- Does this fix choppy network play? Please test and let me know
2011-02-21 01:34:31 +00:00
sound
- a few changes and now seems to compile in VC++ 2010 (still need to checkin project files)
2011-02-15 23:53:48 +00:00
type_instances
- more fixing of map corner position actions causing memory access violations (this will further stabilize the code)
2011-02-25 04:15:22 +00:00
types
- added numerous guards around spawn code because we had a number of crashes from this code somehow tonight
2011-02-11 07:39:58 +00:00
world
- bugfix when bad values are in map file, game would freeze at game start due to endless loop
2011-02-25 22:13:11 +00:00
CMakeLists.txt
- bugfix for static inclusion of libcurl
2011-01-04 02:55:45 +00:00