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chat_manager.cpp
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- added more bug fixes related to network disconnects.
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2010-07-08 08:29:51 +00:00 |
chat_manager.h
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chat in menu doesn't fade and 'M'-key to show more messages works in menu too
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2010-06-08 22:50:37 +00:00 |
commander.cpp
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- bugfixes for malformed debug statements
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2010-07-06 05:30:34 +00:00 |
commander.h
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- fixed two nasty AI bugs which would cause out of synch and memory corruption problems
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2010-06-08 07:40:32 +00:00 |
console.cpp
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watersounds playing all over the map is fixed.
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2010-04-14 20:49:14 +00:00 |
console.h
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watersounds playing all over the map is fixed.
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2010-04-14 20:49:14 +00:00 |
game_camera.cpp
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- attempt to improve rendering speed by rolling back render code to be more like 3.3.4
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2010-07-07 18:50:55 +00:00 |
game_camera.h
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- Attempt to use libcurl in a thread safe manner
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2010-06-23 14:49:20 +00:00 |
game_constants.h
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- initial changes to support multiple path finders
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2010-07-21 18:21:40 +00:00 |
game_settings.h
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- initial changes to support multiple path finders
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2010-07-21 18:21:40 +00:00 |
game.cpp
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- initial changes to support multiple path finders
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2010-07-21 18:21:40 +00:00 |
game.h
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- bugfixes to properly manage and display various kinds of network error conditions.
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2010-07-01 06:11:14 +00:00 |
script_manager.cpp
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some changes to how we use streflop:
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2010-05-28 05:31:17 +00:00 |
script_manager.h
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Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux
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2010-04-24 03:57:38 +00:00 |
stats.cpp
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- added many new things and fixed a number of bugs (too tried to mention them all)
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2010-06-24 01:23:18 +00:00 |
stats.h
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- added many new things and fixed a number of bugs (too tried to mention them all)
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2010-06-24 01:23:18 +00:00 |