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main_menu.cpp
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- added new commandline options to tell the game where to look for data, ini's and where to write logs
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2010-12-09 20:41:11 +00:00 |
main_menu.h
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resource multiplier only for cpu players.
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2010-11-11 01:24:48 +00:00 |
menu_background.cpp
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- added new commandline options to tell the game where to look for data, ini's and where to write logs
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2010-12-09 20:41:11 +00:00 |
menu_background.h
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- added leak_dumper header all over the place (not yet functional in linux)
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2010-09-07 05:25:40 +00:00 |
menu_state_about.cpp
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_about.h
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_connected_game.cpp
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combined FogOfWar and ShowMapResources in Menus ( on client ist visible too now )
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2010-12-20 21:59:46 +00:00 |
menu_state_connected_game.h
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switched resourcemultiplier to int (using the index now) and added some debug output for testing.
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2010-11-25 22:45:08 +00:00 |
menu_state_custom_game.cpp
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- added UPNP router auto-configure for Internet games (hurray)
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2010-12-21 05:07:10 +00:00 |
menu_state_custom_game.h
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- added UPNP router auto-configure for Internet games (hurray)
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2010-12-21 05:07:10 +00:00 |
menu_state_graphic_info.cpp
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_graphic_info.h
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_join_game.cpp
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- fixed an evil socket bug! Sockets in Linux were NOT properly set as non blocking and vice versa as expected. PErhaps this helps with the menu bug
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2010-12-18 23:03:53 +00:00 |
menu_state_join_game.h
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_masterserver.cpp
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masterserver urls changed; VersionURL instead of versionURL;
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2010-12-20 20:49:25 +00:00 |
menu_state_masterserver.h
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but this time its fixed !
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2010-12-17 23:23:45 +00:00 |
menu_state_new_game.cpp
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_new_game.h
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_options.cpp
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- added new commandline options to tell the game where to look for data, ini's and where to write logs
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2010-12-09 20:41:11 +00:00 |
menu_state_options.h
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external server port is now in options menu ( and stored in glest.ini/glestuser.ini by this )
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2010-10-11 00:53:25 +00:00 |
menu_state_root.cpp
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Constants for easy/normal/ultra/mega default multipliers
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2010-12-11 00:20:31 +00:00 |
menu_state_root.h
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |
menu_state_scenario.cpp
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Constants for easy/normal/ultra/mega default multipliers
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2010-12-11 00:20:31 +00:00 |
menu_state_scenario.h
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- completed screen UI work. F11 will save current menu UI config to ini file, F5 will cause a reload of INI realtime
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2010-09-09 21:07:39 +00:00 |