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MegaGlest
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bc90aa7ce4
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
bc90aa7ce4
- added UPNP router auto-configure for Internet games (hurray)
2010-12-21 05:07:10 +00:00
..
ai
Contact email changed; lots of strings replaced to MegaGlest
2010-12-13 00:32:59 +00:00
facilities
- added UPNP router auto-configure for Internet games (hurray)
2010-12-21 05:07:10 +00:00
game
you can attack teammates again; fix for attack queuing, units don't walk to dead bodies if next attack command is in queue ;
2010-12-20 20:01:14 +00:00
global
- bugfix for new CPU multiplier constants for VC++ compiler
2010-12-11 08:00:49 +00:00
graphics
visual attack alert
2010-12-19 22:33:08 +00:00
gui
No red 3d arrow pointer is painted when commanding via minimap
2010-12-20 03:12:00 +00:00
main
- added UPNP router auto-configure for Internet games (hurray)
2010-12-21 05:07:10 +00:00
menu
- added UPNP router auto-configure for Internet games (hurray)
2010-12-21 05:07:10 +00:00
network
- added guards around masterserver property access so if missing we handle it more gracefully
2010-12-20 16:45:31 +00:00
sound
- attempt to cfix mysterious exit crash
2010-09-09 00:05:12 +00:00
type_instances
- added new commandline options to tell the game where to look for data, ini's and where to write logs
2010-12-09 20:41:11 +00:00
types
alarmsound when enemy units are seen ( will be improved soon )
2010-12-18 20:17:41 +00:00
world
you can attack teammates again; fix for attack queuing, units don't walk to dead bodies if next attack command is in queue ;
2010-12-20 20:01:14 +00:00
CMakeLists.txt
- updated cmake files to support toggling between release and debug builds (even release with debug info)
2010-12-12 08:10:18 +00:00