MegaGlest/mk/linux
Mark Vejvoda f461504541 some cleanup related to bugs filed on sourceforge from the Debian games team. 2013-11-03 04:10:20 +00:00
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mojosetup - updated version to 3.8.0.-beta1 in preparation for beta1 2013-06-26 04:57:17 +00:00
analyzeWorldSynch.sh - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
data revert accidently checked in things .... 2011-02-06 01:48:41 +00:00
formatTextFiles.sh - added game statistics gathering and saving on masterserver. 2013-10-31 00:57:36 +00:00
g3d_viewer Added for new linux tools 2010-03-13 10:41:40 +00:00
glest.ico Remove executable bit (svn propdel svn:executable) off files which don't need it 2013-01-02 15:03:44 +00:00
glest.ini Shadow intensity can be set in video options. 2013-09-22 00:51:47 +00:00
glestkeys.ini - check when loading xml's that they are not a folder 2013-02-21 23:30:26 +00:00
make-binary-archive.sh Do not use enforce use of extreme (-9e) XZ compression everywhere. Instead use XZ_OPT="$XZ_OPT -9e" environment variable as a prefix when calling XZ commands, or use XZ_DEFAULTS environment variable in shell initialization scripts. See xz(1) for details. 2013-05-26 02:16:01 +00:00
make-data-archive.sh Do not use enforce use of extreme (-9e) XZ compression everywhere. Instead use XZ_OPT="$XZ_OPT -9e" environment variable as a prefix when calling XZ commands, or use XZ_DEFAULTS environment variable in shell initialization scripts. See xz(1) for details. 2013-05-26 02:16:01 +00:00
makedata-diff.sh Do not use enforce use of extreme (-9e) XZ compression everywhere. Instead use XZ_OPT="$XZ_OPT -9e" environment variable as a prefix when calling XZ commands, or use XZ_DEFAULTS environment variable in shell initialization scripts. See xz(1) for details. 2013-05-26 02:16:01 +00:00
makedata-source.sh Do not use enforce use of extreme (-9e) XZ compression everywhere. Instead use XZ_OPT="$XZ_OPT -9e" environment variable as a prefix when calling XZ commands, or use XZ_DEFAULTS environment variable in shell initialization scripts. See xz(1) for details. 2013-05-26 02:16:01 +00:00
makedata.sh Do not use enforce use of extreme (-9e) XZ compression everywhere. Instead use XZ_OPT="$XZ_OPT -9e" environment variable as a prefix when calling XZ commands, or use XZ_DEFAULTS environment variable in shell initialization scripts. See xz(1) for details. 2013-05-26 02:16:01 +00:00
makedeps_folder.sh - remove refs to openssl (we can use gnutls for ssl) 2012-11-15 16:00:38 +00:00
makerelease-embedded.sh - fixed release build scripts to proper separate embedded source and data 2011-12-20 05:32:18 +00:00
makerelease.sh - updated to meet debian standards 2012-11-23 06:21:08 +00:00
maps Moved data into trunk 2010-03-12 15:42:46 +00:00
megaglest.bmp - fix corrupted bmp icon 2012-01-06 22:55:52 +00:00
megaglest.desktop some cleanup related to bugs filed on sourceforge from the Debian games team. 2013-11-03 04:10:20 +00:00
megaglest.png - added linux desktop file and png icon file for any Nix distro bundlers 2011-04-09 18:59:02 +00:00
megaglest.xpm - debian related changes 2011-12-15 11:16:14 +00:00
megaglest_editor.desktop some cleanup related to bugs filed on sourceforge from the Debian games team. 2013-11-03 04:10:20 +00:00
megaglest_g3dviewer.desktop some cleanup related to bugs filed on sourceforge from the Debian games team. 2013-11-03 04:10:20 +00:00
mg-version-synch.sh - updated scripts to make release easier. 2011-12-16 09:04:26 +00:00
mg-version.sh version set to dev again ( data does not fit anymore ) 2013-09-15 21:55:55 +00:00
mg_build_breakpad_stacktrace.sh added scripts to produce google-breakpad symbols and produce a stacktrace from a dmp 2013-05-17 06:40:19 +00:00
mg_build_breakpad_symbols.sh added scripts to produce google-breakpad symbols and produce a stacktrace from a dmp 2013-05-17 06:40:19 +00:00
mg_callgrind.sh added profiler script 2013-06-12 06:44:23 +00:00
mg_cppcheck.sh code cleanup based on cppcheck results 2013-05-17 05:21:14 +00:00
mg_perf.sh updated with echo comment to indicate how to get perf working in ubuntu 2013-04-29 02:43:11 +00:00
mg_setsvnprops.sh added js and css files 2013-10-31 09:49:42 +00:00
mg_valgrind.sh updated menus to display translated tech name 2013-06-13 01:37:15 +00:00
scenarios Moved data into trunk 2010-03-12 15:42:46 +00:00
servers.ini * a few more loading game hints (and fixes) 2012-09-25 22:29:24 +00:00
setupBuildDeps.sh undo latest commit 2013-10-24 19:06:35 +00:00
start_megaglest - remove refs to openssl (we can use gnutls for ssl) 2012-11-15 16:00:38 +00:00
start_megaglest_g3dviewer - ported bugfixes for 3.6.0.3 release: 2012-01-23 07:22:43 +00:00
start_megaglest_mapeditor - ported bugfixes for 3.6.0.3 release: 2012-01-23 07:22:43 +00:00
symbolstore.py added scripts to build google breakpad symbol files 2013-02-26 00:04:55 +00:00
techs Moved data into trunk 2010-03-12 15:42:46 +00:00
tilesets Moved data into trunk 2010-03-12 15:42:46 +00:00
tutorials Moved data into trunk 2010-03-12 15:42:46 +00:00