MegaGlest/source/glest_game/game
Mark Vejvoda 47aa0050b8 - this seems to be stable now and handles lag quite well i think 2013-03-02 07:33:01 +00:00
..
chat_manager.cpp - more cppcheck code cleanup 2012-11-06 03:52:27 +00:00
chat_manager.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
commander.cpp - this seems to be stable now and handles lag quite well i think 2013-03-02 07:33:01 +00:00
commander.h - bugfixes for in game joining 2013-02-17 07:15:01 +00:00
console.cpp - minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed 2012-11-10 19:39:55 +00:00
console.h - minor feature request added from sourceforge, when command given cannot be executed, sometimes we show the requirements of the command so the user knows why it failed 2012-11-10 19:39:55 +00:00
game.cpp - this seems to be stable now and handles lag quite well i think 2013-03-02 07:33:01 +00:00
game.h - attempt to fix lag issue when resuming paused network game (also for resume joining in progress game) 2013-03-01 06:52:33 +00:00
game_camera.cpp - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
game_camera.h A technically more simple way to set the camera mode 2012-09-27 21:10:28 +00:00
game_constants.h - updates to join in progress game, and now allow for switching slots 2013-02-16 19:11:36 +00:00
game_settings.h - added the first draft of joining games in progress 2013-02-15 18:25:10 +00:00
script_manager.cpp no return in void methods 2013-02-05 22:00:50 +00:00
script_manager.h - added new lua method for Muwuum: 2012-10-17 20:15:50 +00:00
stats.cpp - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
stats.h - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00