MegaGlest/source/glest_game
Mark Vejvoda 47aa0050b8 - this seems to be stable now and handles lag quite well i think 2013-03-02 07:33:01 +00:00
..
ai - attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch) 2013-02-22 06:52:51 +00:00
facilities - update version to 3.8-dev as svn seems to be no longer compatible with 3.7.x 2013-02-06 23:00:25 +00:00
game - this seems to be stable now and handles lag quite well i think 2013-03-02 07:33:01 +00:00
global - only output changed file paths for load games if verbose enabled 2013-02-22 15:59:18 +00:00
graphics - attempt to fix light sources handling as reported by tomreyn 2013-02-26 20:48:20 +00:00
gui Respecting requirements for attack commands . ( Bug fix for attack hot-key cycling through attacks. ) 2013-02-24 23:56:49 +00:00
main - allow for multiple preview / loading / hud textures for different resolutions 2013-02-11 23:43:30 +00:00
menu - allow the game to be published if it allow in game joining 2013-03-01 17:21:58 +00:00
network - this seems to be stable now and handles lag quite well i think 2013-03-02 07:33:01 +00:00
sound - trying to fix bug in sound player 2013-02-02 06:29:26 +00:00
type_instances - attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch) 2013-02-22 06:52:51 +00:00
types - bugfixes for load / save game for in progress joining 2013-02-19 06:41:56 +00:00
world - attempt to improve performance when units are blocked badly (this is not backwards compatible with other builds, will create out of synch) 2013-02-22 06:52:51 +00:00
CMakeLists.txt - added support for google-breakpad in linux 2013-02-01 02:27:01 +00:00