MegaGlest/source/glest_game/game
2012-10-09 23:18:07 +00:00
..
chat_manager.cpp - fix min player for headless game message 2012-10-06 17:50:27 +00:00
chat_manager.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
commander.cpp - attempt to bugfix out of synch when players disconnect and we switch to AI 2012-10-09 23:18:07 +00:00
commander.h - lots of code cleanup from the cppcheck 2012-09-22 20:13:57 +00:00
console.cpp only "named" console messages in chat-history, typically chat messages from users 2012-09-09 14:12:35 +00:00
console.h only "named" console messages in chat-history, typically chat messages from users 2012-09-09 14:12:35 +00:00
game_camera.cpp A technically more simple way to set the camera mode 2012-09-27 21:10:28 +00:00
game_camera.h A technically more simple way to set the camera mode 2012-09-27 21:10:28 +00:00
game_constants.h - removed pathfinder from GAE and all references 2012-09-22 21:39:13 +00:00
game_settings.h - bugfixes for network player disconnect feature 2012-09-21 15:03:13 +00:00
game.cpp - attempt to bugfix out of synch when players disconnect and we switch to AI 2012-10-09 23:18:07 +00:00
game.h - do not continuously throw errors in game 2012-10-02 06:20:39 +00:00
script_manager.cpp - added a few new lua functions to check if a cell is free 2012-10-09 20:03:09 +00:00
script_manager.h - added a few new lua functions to check if a cell is free 2012-10-09 20:03:09 +00:00
stats.cpp - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00
stats.h - loads of code cleanup based on verbose output from the latest git version of cppcheck 2012-10-06 07:06:40 +00:00