MegaGlest/source/glest_game/types
Mark Vejvoda e6028a0555 - allow logging of AI behavior to logfiles using: AiLog=10
(this produces a logfile for each AI player called aix.log where x is the ai player #)
- changed some AI behavior so that AI player can use overidable min static resource count from faction xml
- changed some AI behavior so that AI player is more smart about producing resource producers and resources.
2012-03-17 19:22:03 +00:00
..
command_type.cpp Display of the boost effect in the GUI. ( shown in the command description ) 2012-02-19 02:40:13 +00:00
command_type.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
damage_multiplier.cpp - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
damage_multiplier.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
element_type.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
element_type.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
faction_type.cpp - allow logging of AI behavior to logfiles using: AiLog=10 2012-03-17 19:22:03 +00:00
faction_type.h - allow logging of AI behavior to logfiles using: AiLog=10 2012-03-17 19:22:03 +00:00
object_type.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
object_type.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
resource_type.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
resource_type.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
skill_type.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
skill_type.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
tech_tree.cpp - initial loading logic for loading of saved games. 2012-03-12 23:08:22 +00:00
tech_tree.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
tileset_model_type.cpp - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
tileset_model_type.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
unit_type.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
unit_type.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
upgrade_type.cpp - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00
upgrade_type.h - a ton more load game state now working (including commands) 2012-03-13 15:21:25 +00:00