MegaGlest/source/glest_game/types
Titus Tscharntke 50fe71a651 The worker bug ( found and fixed by silnarm )
http://glest.org/glest_board/index.php?topic=5508.0
2010-05-29 00:14:00 +00:00
..
command_type.cpp added more debugging for error conditions 2010-05-01 10:46:56 +00:00
command_type.h Tried to fix the command-queing bug not canceling attack on produce command 2010-05-18 21:18:51 +00:00
faction_type.cpp - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
faction_type.h - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
resource_type.cpp Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
skill_type.cpp - Added particle support to g3d viewer 2010-05-25 18:06:42 +00:00
tech_tree.cpp - updates to Chinese font support so Linux will compile 2010-05-03 06:25:54 +00:00
tech_tree.h Added code for the following: 2010-03-18 21:26:40 +00:00
unit_type.cpp The worker bug ( found and fixed by silnarm ) 2010-05-29 00:14:00 +00:00
unit_type.h - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
upgrade_type.cpp added more debugging for error conditions 2010-05-01 10:46:56 +00:00
upgrade_type.h - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00