MegaGlest/source/glest_game/game
Mark Vejvoda b31531db1f more user friendly error handling, try to display most errors in a nice messagebox in-game 2010-05-29 07:58:58 +00:00
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chat_manager.cpp - made some stability improvements 2010-05-28 14:59:09 +00:00
chat_manager.h - Added partial threaded network server handling of incoming socket data to try to improve performance 2010-05-15 18:59:17 +00:00
commander.cpp more user friendly error handling, try to display most errors in a nice messagebox in-game 2010-05-29 07:58:58 +00:00
commander.h Moved most of the code from platform specific platform_util into a shared platform_common area 2010-04-30 18:16:54 +00:00
console.cpp watersounds playing all over the map is fixed. 2010-04-14 20:49:14 +00:00
console.h watersounds playing all over the map is fixed. 2010-04-14 20:49:14 +00:00
game.cpp more user friendly error handling, try to display most errors in a nice messagebox in-game 2010-05-29 07:58:58 +00:00
game.h - Added better error handling for in-game errors 2010-05-29 06:56:32 +00:00
game_camera.cpp - experiemental code to process interpolation calcs in a background thread 2010-05-10 17:50:57 +00:00
game_camera.h space is used to reset camera to normal game view 2010-03-25 00:58:58 +00:00
game_constants.h - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
game_settings.h connected playernames and free slots are shown on the client. 2010-04-22 23:18:04 +00:00
script_manager.cpp some changes to how we use streflop: 2010-05-28 05:31:17 +00:00
script_manager.h Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux 2010-04-24 03:57:38 +00:00
stats.cpp Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too 2010-03-19 18:58:46 +00:00
stats.h Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too 2010-03-19 18:58:46 +00:00