MegaGlest/source/glest_game
2010-04-23 14:08:19 +00:00
..
ai * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
facilities Updated version # for new minor bugfix release 2010-04-23 02:53:57 +00:00
game Changed fow setting to use a property instead of lua method 2010-04-23 14:08:19 +00:00
global Bugfix for trace bug#: 2984991 2010-04-11 01:25:06 +00:00
graphics Added some extra guards for NULL 2010-04-15 05:06:15 +00:00
gui 'm' is no longer use dto move units ( I think noone ever used it ) Its used to display faded messages now 2010-04-16 00:07:32 +00:00
main Added some performance logging capabilities and socket cleanup for new broadcast thread sockets 2010-04-15 01:19:00 +00:00
menu Changed fow setting to use a property instead of lua method 2010-04-23 14:08:19 +00:00
network Added some performance logging capabilities and socket cleanup for new broadcast thread sockets 2010-04-15 01:19:00 +00:00
sound Bugfix and additional debugging of directx sound under win32 (added an explicit stop of playing the next buffer 2010-03-27 20:33:46 +00:00
type_instances * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
types new switch <rotationAllowed value="false" /> for buildings 2010-03-27 03:09:11 +00:00
world Added a new lua script function called: unfogMap to allow scenarios and tutorials to turn off fog of war. 2010-04-23 02:48:56 +00:00