MegaGlest/source/glest_game/network
Mark Vejvoda 3696c3b9d4 bugfix for error when changing resource multiplier lower than 0.5 2013-06-20 19:18:29 +00:00
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client_interface.cpp bugfix - proper client shutdown on sudden disconnect during game play 2013-06-18 23:41:14 +00:00
client_interface.h added unique playerid for every client 2013-06-01 02:31:12 +00:00
connection_slot.cpp when clients connect to a lobby or game see if the player was previously in a slot and if so give them this slot 2013-06-05 20:04:03 +00:00
connection_slot.h make server slots continuously read data on sockets during game 2013-06-04 00:31:41 +00:00
masterserver_info.h - fixed Martiño Figueroa's name in all copyrights in source code 2011-12-14 07:40:48 +00:00
network_interface.cpp code cleanup from cppcheck 2013-06-15 01:43:44 +00:00
network_interface.h code cleanup based on cppcheck results 2013-05-17 05:21:14 +00:00
network_manager.cpp some code cleanup 2013-05-17 02:14:43 +00:00
network_manager.h some code cleanup 2013-05-17 02:14:43 +00:00
network_message.cpp bugfix for error when changing resource multiplier lower than 0.5 2013-06-20 19:18:29 +00:00
network_message.h updated menus to display translated tech name 2013-06-13 01:37:15 +00:00
network_protocol.cpp - cleanup compiler warnings 2012-11-10 07:31:21 +00:00
network_protocol.h - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 20:37:48 +00:00
network_types.cpp - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 19:08:55 +00:00
network_types.h - added code for new network protocol (disabled by default as i need to test this on arm) 2012-11-02 19:08:55 +00:00
server_interface.cpp more frequent checking for client lag 2013-06-19 00:01:29 +00:00
server_interface.h when clients connect to a lobby or game see if the player was previously in a slot and if so give them this slot 2013-06-05 20:04:03 +00:00