MegaGlest/source/glest_game/type_instances/faction.cpp

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// ==============================================================
// This file is part of Glest (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "faction.h"
#include <algorithm>
#include <cassert>
#include "resource_type.h"
#include "unit.h"
#include "util.h"
#include "sound_renderer.h"
#include "renderer.h"
#include "tech_tree.h"
#include "leak_dumper.h"
#include "game.h"
using namespace Shared::Util;
namespace Glest{ namespace Game{
// =====================================================
// class Faction
// =====================================================
Faction::Faction() {
texture = NULL;
}
Faction::~Faction() {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
Renderer &renderer= Renderer::getInstance();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//renderer.endTexture(rsGame,texture);
//texture->end();
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
//delete texture;
texture = NULL;
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void Faction::init(
const FactionType *factionType, ControlType control, TechTree *techTree, Game *game,
int factionIndex, int teamIndex, int startLocationIndex, bool thisFaction, bool giveResources)
{
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
this->control= control;
this->factionType= factionType;
this->startLocationIndex= startLocationIndex;
this->index= factionIndex;
this->teamIndex= teamIndex;
this->thisFaction= thisFaction;
this->world= game->getWorld();
this->scriptManager= game->getScriptManager();
resources.resize(techTree->getResourceTypeCount());
store.resize(techTree->getResourceTypeCount());
for(int i=0; i<techTree->getResourceTypeCount(); ++i){
const ResourceType *rt= techTree->getResourceType(i);
int resourceAmount= giveResources? factionType->getStartingResourceAmount(rt): 0;
resources[i].init(rt, resourceAmount);
store[i].init(rt, 0);
}
texture= Renderer::getInstance().newTexture2D(rsGame);
texture->load("data/core/faction_textures/faction"+intToStr(index)+".tga");
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
void Faction::end(){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
deleteValues(units.begin(), units.end());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
}
// ================== get ==================
const Resource *Faction::getResource(const ResourceType *rt) const{
for(int i=0; i<resources.size(); ++i){
if(rt==resources[i].getType()){
return &resources[i];
}
}
assert(false);
return NULL;
}
int Faction::getStoreAmount(const ResourceType *rt) const{
for(int i=0; i<store.size(); ++i){
if(rt==store[i].getType()){
return store[i].getAmount();
}
}
assert(false);
return 0;
}
bool Faction::getCpuControl(bool enableServerControlledAI,bool isNetworkGame, NetworkRole role) const {
bool result = false;
if(enableServerControlledAI == false || isNetworkGame == false) {
result = (control == ctCpuEasy ||control == ctCpu || control == ctCpuUltra || control == ctCpuMega);
}
else {
if(isNetworkGame == true) {
if(role == nrServer) {
result = (control == ctCpuEasy ||control == ctCpu || control == ctCpuUltra || control == ctCpuMega);
}
else {
result = (control == ctNetworkCpuEasy ||control == ctNetworkCpu || control == ctNetworkCpuUltra || control == ctNetworkCpuMega);
}
}
}
return result;
}
bool Faction::getCpuControl() const {
return control == ctCpuEasy ||control == ctCpu || control == ctCpuUltra || control == ctCpuMega ||
control == ctNetworkCpuEasy ||control == ctNetworkCpu || control == ctNetworkCpuUltra || control == ctNetworkCpuMega;
}
// ==================== upgrade manager ====================
void Faction::startUpgrade(const UpgradeType *ut){
upgradeManager.startUpgrade(ut, index);
}
void Faction::cancelUpgrade(const UpgradeType *ut){
upgradeManager.cancelUpgrade(ut);
}
void Faction::finishUpgrade(const UpgradeType *ut){
upgradeManager.finishUpgrade(ut);
for(int i=0; i<getUnitCount(); ++i){
getUnit(i)->applyUpgrade(ut);
}
}
// ==================== reqs ====================
//checks if all required units and upgrades are present and maxUnitCount is within limit
bool Faction::reqsOk(const RequirableType *rt) const{
assert(rt != NULL);
//required units
for(int i=0; i<rt->getUnitReqCount(); ++i){
bool found=false;
for(int j=0; j<getUnitCount(); ++j){
Unit *unit= getUnit(j);
const UnitType *ut= unit->getType();
if(rt->getUnitReq(i)==ut && unit->isOperative()){
found= true;
break;
}
}
if(!found){
return false;
}
}
//required upgrades
for(int i=0; i<rt->getUpgradeReqCount(); ++i){
if(!upgradeManager.isUpgraded(rt->getUpgradeReq(i))){
return false;
}
}
if(dynamic_cast<const CommandType *>(rt) != NULL ){
const CommandType *ct=(CommandType *) rt;
if(ct->getProduced() != NULL && dynamic_cast<const UnitType *>(ct->getProduced()) != NULL ){
const UnitType *producedUnitType= (UnitType *) ct->getProduced();
if(producedUnitType->getMaxUnitCount()>0){
if(producedUnitType->getMaxUnitCount()<=getCountForMaxUnitCount(producedUnitType)){
return false;
}
}
}
}
return true;
}
int Faction::getCountForMaxUnitCount(const UnitType *unitType) const{
int count=0;
//calculate current unit count
for(int j=0; j<getUnitCount(); ++j){
Unit *unit= getUnit(j);
const UnitType *currentUt= unit->getType();
if(unitType==currentUt && unit->isOperative()){
count++;
}
//check if there is any command active which already produces this unit
count=count+unit->getCountOfProducedUnits(unitType);
}
return count;
}
bool Faction::reqsOk(const CommandType *ct) const{
assert(ct != NULL);
if(ct->getProduced()!=NULL && !reqsOk(ct->getProduced())){
return false;
}
if(ct->getClass()==ccUpgrade){
const UpgradeCommandType *uct= static_cast<const UpgradeCommandType*>(ct);
if(upgradeManager.isUpgradingOrUpgraded(uct->getProducedUpgrade())){
return false;
}
}
return reqsOk(static_cast<const RequirableType*>(ct));
}
// ================== cost application ==================
//apply costs except static production (start building/production)
bool Faction::applyCosts(const ProducibleType *p){
if(!checkCosts(p)){
return false;
}
assert(p != NULL);
//for each unit cost spend it
//pass 2, decrease resources, except negative static costs (ie: farms)
for(int i=0; i<p->getCostCount(); ++i)
{
const ResourceType *rt= p->getCost(i)->getType();
int cost= p->getCost(i)->getAmount();
if((cost > 0 || (rt->getClass() != rcStatic)) && rt->getClass() != rcConsumable)
{
incResourceAmount(rt, -(cost));
}
}
return true;
}
//apply discount (when a morph ends)
void Faction::applyDiscount(const ProducibleType *p, int discount)
{
assert(p != NULL);
//increase resources
for(int i=0; i<p->getCostCount(); ++i)
{
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
int cost= p->getCost(i)->getAmount();
if((cost > 0 || (rt->getClass() != rcStatic)) && rt->getClass() != rcConsumable)
{
incResourceAmount(rt, cost*discount/100);
}
}
}
//apply static production (for starting units)
void Faction::applyStaticCosts(const ProducibleType *p)
{
assert(p != NULL);
//decrease static resources
for(int i=0; i<p->getCostCount(); ++i)
{
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
if(rt->getClass() == rcStatic)
{
int cost= p->getCost(i)->getAmount();
if(cost > 0)
{
incResourceAmount(rt, -cost);
}
}
}
}
//apply static production (when a mana source is done)
void Faction::applyStaticProduction(const ProducibleType *p)
{
assert(p != NULL);
//decrease static resources
for(int i=0; i<p->getCostCount(); ++i)
{
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
if(rt->getClass() == rcStatic)
{
int cost= p->getCost(i)->getAmount();
if(cost < 0)
{
incResourceAmount(rt, -cost);
}
}
}
}
//deapply all costs except static production (usually when a building is cancelled)
void Faction::deApplyCosts(const ProducibleType *p)
{
assert(p != NULL);
//increase resources
for(int i=0; i<p->getCostCount(); ++i)
{
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
int cost= p->getCost(i)->getAmount();
if((cost > 0 || (rt->getClass() != rcStatic)) && rt->getClass() != rcConsumable)
{
incResourceAmount(rt, cost);
}
}
}
//deapply static costs (usually when a unit dies)
void Faction::deApplyStaticCosts(const ProducibleType *p)
{
assert(p != NULL);
//decrease resources
for(int i=0; i<p->getCostCount(); ++i)
{
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
if(rt->getClass() == rcStatic)
{
if(rt->getRecoup_cost() == true)
{
int cost= p->getCost(i)->getAmount();
incResourceAmount(rt, cost);
}
}
}
}
//deapply static costs, but not negative costs, for when building gets killed
void Faction::deApplyStaticConsumption(const ProducibleType *p)
{
assert(p != NULL);
//decrease resources
for(int i=0; i<p->getCostCount(); ++i)
{
const ResourceType *rt= p->getCost(i)->getType();
assert(rt != NULL);
if(rt->getClass() == rcStatic)
{
int cost= p->getCost(i)->getAmount();
if(cost>0)
{
incResourceAmount(rt, cost);
}
}
}
}
//apply resource on interval (cosumable resouces)
void Faction::applyCostsOnInterval(){
//increment consumables
for(int j=0; j<getUnitCount(); ++j){
Unit *unit= getUnit(j);
if(unit->isOperative()){
for(int k=0; k<unit->getType()->getCostCount(); ++k){
const Resource *resource= unit->getType()->getCost(k);
if(resource->getType()->getClass() == rcConsumable && resource->getAmount() < 0) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] getResource(resource->getType())->getAmount() = %d\n",__FILE__,__FUNCTION__,__LINE__,getResource(resource->getType())->getAmount());
incResourceAmount(resource->getType(), -resource->getAmount());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] getResource(resource->getType())->getAmount() = %d\n",__FILE__,__FUNCTION__,__LINE__,getResource(resource->getType())->getAmount());
}
}
}
}
//decrement consumables
for(int j=0; j<getUnitCount(); ++j){
Unit *unit= getUnit(j);
assert(unit != NULL);
if(unit->isOperative()) {
for(int k = 0; k < unit->getType()->getCostCount(); ++k) {
const Resource *resource= unit->getType()->getCost(k);
if(resource->getType()->getClass() == rcConsumable && resource->getAmount() > 0){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] getResource(resource->getType())->getAmount() = %d\n",__FILE__,__FUNCTION__,__LINE__,getResource(resource->getType())->getAmount());
incResourceAmount(resource->getType(), -resource->getAmount());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] getResource(resource->getType())->getAmount() = %d\n",__FILE__,__FUNCTION__,__LINE__,getResource(resource->getType())->getAmount());
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] consume setting for faction index = %d, consume = %d, getResource(resource->getType())->getAmount() = %d, Unit = [%s] - [%d]\n",__FILE__,__FUNCTION__,__LINE__,this->index,scriptManager->getPlayerModifiers(this->index)->getConsumeEnabled(),getResource(resource->getType())->getAmount(),unit->getFullName().c_str(),unit->getId());
//decrease unit hp
if(scriptManager->getPlayerModifiers(this->index)->getConsumeEnabled() == true &&
getResource(resource->getType())->getAmount() < 0) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
resetResourceAmount(resource->getType());
bool decHpResult=unit->decHp(unit->getType()->getMaxHp()/3);
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] decHpResult = %d, unit->getType()->getMaxHp() = %d, hp = %d\n",__FILE__,__FUNCTION__,__LINE__,decHpResult,unit->getType()->getMaxHp(),unit->getHp());
if(decHpResult) {
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
world->getStats()->die(unit->getFactionIndex());
scriptManager->onUnitDied(unit);
}
StaticSound *sound= unit->getType()->getFirstStOfClass(scDie)->getSound();
if(sound!=NULL && thisFaction){
SoundRenderer::getInstance().playFx(sound);
}
}
}
}
}
}
}
bool Faction::checkCosts(const ProducibleType *pt){
assert(pt != NULL);
//for each unit cost check if enough resources
for(int i=0; i<pt->getCostCount(); ++i){
const ResourceType *rt= pt->getCost(i)->getType();
int cost= pt->getCost(i)->getAmount();
if(cost > 0) {
int available= getResource(rt)->getAmount();
if(cost > available){
return false;
}
}
}
return true;
}
// ================== diplomacy ==================
bool Faction::isAlly(const Faction *faction){
assert(faction != NULL);
return teamIndex==faction->getTeam();
}
// ================== misc ==================
void Faction::incResourceAmount(const ResourceType *rt, int amount)
{
for(int i=0; i<resources.size(); ++i)
{
Resource *r= &resources[i];
if(r->getType()==rt)
{
r->setAmount(r->getAmount()+amount);
if(r->getType()->getClass() != rcStatic && r->getAmount()>getStoreAmount(rt))
{
r->setAmount(getStoreAmount(rt));
}
return;
}
}
assert(false);
}
void Faction::setResourceBalance(const ResourceType *rt, int balance){
for(int i=0; i<resources.size(); ++i){
Resource *r= &resources[i];
if(r->getType()==rt){
r->setBalance(balance);
return;
}
}
assert(false);
}
Unit *Faction::findUnit(int id) const {
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] id = %d\n",__FILE__,__FUNCTION__, __LINE__,id);
UnitMap::const_iterator itFound = unitMap.find(id);
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__, __LINE__);
if(itFound == unitMap.end()) {
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__, __LINE__);
return NULL;
}
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] it->second = %p\n",__FILE__,__FUNCTION__, __LINE__,it->second);
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] it->second->id = %d\n",__FILE__,__FUNCTION__, __LINE__,it->second->getId());
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] it->second = %s\n",__FILE__,__FUNCTION__, __LINE__,it->second->toString().c_str());
return itFound->second;
}
void Faction::addUnit(Unit *unit){
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] id = %d\n",__FILE__,__FUNCTION__, __LINE__,unit->getId());
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] it->second = %p\n",__FILE__,__FUNCTION__, __LINE__,unit);
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] it->second->id = %d\n",__FILE__,__FUNCTION__, __LINE__,unit->getId());
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] it->second->str = %s\n",__FILE__,__FUNCTION__, __LINE__,unit->toString().c_str());
units.push_back(unit);
//unitMap.insert(make_pair(unit->getId(), unit));
unitMap[unit->getId()] = unit;
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] id = %d\n",__FILE__,__FUNCTION__, __LINE__,unit->getId());
}
void Faction::removeUnit(Unit *unit){
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] id = %d\n",__FILE__,__FUNCTION__, __LINE__,unit->getId());
assert(units.size()==unitMap.size());
int unitId = unit->getId();
for(int i=0; i<units.size(); ++i) {
if(units[i]->getId() == unitId) {
units.erase(units.begin()+i);
unitMap.erase(unitId);
assert(units.size() == unitMap.size());
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] id = %d\n",__FILE__,__FUNCTION__, __LINE__,unitId);
return;
}
}
//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] id = %d\n",__FILE__,__FUNCTION__, __LINE__,unitId);
throw runtime_error("Could not remove unit from faction!");
assert(false);
}
void Faction::addStore(const UnitType *unitType){
assert(unitType != NULL);
for(int i=0; i<unitType->getStoredResourceCount(); ++i){
const Resource *r= unitType->getStoredResource(i);
for(int j=0; j<store.size(); ++j){
Resource *storedResource= &store[j];
if(storedResource->getType() == r->getType()){
storedResource->setAmount(storedResource->getAmount() + r->getAmount());
}
}
}
}
void Faction::removeStore(const UnitType *unitType){
assert(unitType != NULL);
for(int i=0; i<unitType->getStoredResourceCount(); ++i){
const Resource *r= unitType->getStoredResource(i);
for(int j=0; j<store.size(); ++j){
Resource *storedResource= &store[j];
if(storedResource->getType() == r->getType()){
storedResource->setAmount(storedResource->getAmount() - r->getAmount());
}
}
}
limitResourcesToStore();
}
void Faction::limitResourcesToStore()
{
for(int i=0; i<resources.size(); ++i)
{
Resource *r= &resources[i];
Resource *s= &store[i];
if(r->getType()->getClass() != rcStatic && r->getAmount()>s->getAmount())
{
r->setAmount(s->getAmount());
}
}
}
void Faction::resetResourceAmount(const ResourceType *rt){
for(int i=0; i<resources.size(); ++i){
if(resources[i].getType()==rt){
resources[i].setAmount(0);
return;
}
}
assert(false);
}
std::string Faction::toString() const {
std::string result = "";
result = "FactionIndex = " + intToStr(this->index) + "\n";
result += "teamIndex = " + intToStr(this->teamIndex) + "\n";
result += "startLocationIndex = " + intToStr(this->startLocationIndex) + "\n";
result += "thisFaction = " + intToStr(this->thisFaction) + "\n";
result += "control = " + intToStr(this->control) + "\n";
if(this->factionType != NULL) {
result += this->factionType->toString() + "\n";
}
result += this->upgradeManager.toString() + "\n";
result += "ResourceCount = " + intToStr(resources.size()) + "\n";
for(int idx = 0; idx < resources.size(); idx ++) {
result += "index = " + intToStr(idx) + " " + resources[idx].getDescription() + "\n";
}
result += "StoreCount = " + intToStr(store.size()) + "\n";
for(int idx = 0; idx < store.size(); idx ++) {
result += "index = " + intToStr(idx) + " " + store[idx].getDescription() + "\n";
}
result += "Allies = " + intToStr(allies.size()) + "\n";
for(int idx = 0; idx < allies.size(); idx ++) {
result += "index = " + intToStr(idx) + " name: " + allies[idx]->factionType->getName() + " factionindex = " + intToStr(allies[idx]->index) + "\n";
}
result += "Units = " + intToStr(units.size()) + "\n";
for(int idx = 0; idx < units.size(); idx ++) {
result += units[idx]->toString() + "\n";
}
return result;
}
}}//end namespace