MegaGlest/source/glest_game/type_instances
Titus Tscharntke 88335f112b fix for the AI not respecting max-unit-count 2010-10-04 19:21:09 +00:00
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command.cpp - modified command object to support special states which flow through network play as well. This allows for better handling of multi-unit build and allows for better future expanding of command processing. 2010-08-30 20:45:12 +00:00
command.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
faction.cpp - turned off staggered faction updates (can toggle via ini setting: StaggeredFactionUpdates) 2010-09-17 04:00:48 +00:00
faction.h - initial logic to allow client side controlled AI 2010-09-14 19:10:37 +00:00
object.cpp - small improvement for when units and objects are deleted. 2010-09-10 19:44:00 +00:00
object.h - added a caching system for rendering game entities 2010-09-10 00:28:14 +00:00
resource.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
unit.cpp fix for the AI not respecting max-unit-count 2010-10-04 19:21:09 +00:00
unit.h - attempt to improve explorecells usage when each unit is signalled to move 2010-09-09 01:44:25 +00:00
upgrade.cpp - added loads of debug potential. We can now output most objects as a string for logging purposes. 2010-05-18 03:53:57 +00:00
upgrade.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00