MegaGlest/source/glest_game
2010-09-17 08:46:34 +00:00
..
ai - initial logic to allow client side controlled AI 2010-09-14 19:10:37 +00:00
facilities - updated to beta2 for hopefully better stability 2010-09-17 05:25:47 +00:00
game - initial logic to allow client side controlled AI 2010-09-14 19:10:37 +00:00
global - bugfix for mouse pointer rendering 2010-09-14 20:54:33 +00:00
graphics - attempt to help poor kobe and his mad need to press E continuously 2010-09-17 04:59:32 +00:00
gui forgot to remove one line .... 2010-09-10 12:28:52 +00:00
main - initial logic to allow client side controlled AI 2010-09-14 19:10:37 +00:00
menu - added more validations on client for missing tileset 2010-09-17 08:46:34 +00:00
network - bugfixes for handling missing maps on client 2010-09-17 08:26:22 +00:00
sound - attempt to cfix mysterious exit crash 2010-09-09 00:05:12 +00:00
type_instances - turned off staggered faction updates (can toggle via ini setting: StaggeredFactionUpdates) 2010-09-17 04:00:48 +00:00
types - more memory cleanup 2010-09-07 21:01:22 +00:00
world - turned off staggered faction updates (can toggle via ini setting: StaggeredFactionUpdates) 2010-09-17 04:00:48 +00:00
CMakeLists.txt - added GeoVah's initila Mac osX support (via cmake) 2010-09-16 15:15:42 +00:00