MegaGlest/source/glest_game
Mark Vejvoda 9c992ed353 - fixed observers to be able to see queued commands of all other players
- updated authors for tilesets that we replaced sounds for
- updated source code release archive building script with improvements from svenstaro
- added commondata folder to data and install scripts
2011-05-06 08:44:50 +00:00
..
ai - more AI enhancements to better handle repair and build positions 2011-05-01 07:24:37 +00:00
facilities - changed Internet and Game lobby to display svn rev# instead of compile date/time 2011-04-30 01:05:53 +00:00
game - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
global - lots of updates including: 2011-05-03 23:34:25 +00:00
graphics - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
gui - fixed observers to be able to see queued commands of all other players 2011-05-06 08:44:50 +00:00
main - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
menu - changed Internet and Game lobby to display svn rev# instead of compile date/time 2011-04-30 01:05:53 +00:00
network Stuff from pabs (debian games) round #1 2011-05-03 07:58:59 +00:00
sound - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
type_instances queued commands are displayed in a better way 2011-05-01 20:19:41 +00:00
types - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
world - added code to merge duplicate sounds used in a techtree 2011-05-06 07:47:31 +00:00
CMakeLists.txt - renamed megalgest.bin to megaglest and megaglest to start_megaglest 2011-05-05 03:31:18 +00:00