MegaGlest/source/glest_game/game
Mark Vejvoda 319b672e20 added better handling of network connections:
- only listen for new clients on a server if an open slot exists (unconnected)
- for both server and client we wait a max of 10 seconds to receive a proper intro packet or we disconnect (could have connected to / from a non glest application using the same port)
2010-05-12 15:25:56 +00:00
..
chat_manager.cpp press escape to abort chatting 2010-04-15 21:16:13 +00:00
chat_manager.h press escape to abort chatting 2010-04-15 21:16:13 +00:00
commander.cpp - added a more simpler version of right click to set meeting point from RCL 2010-05-10 23:56:55 +00:00
commander.h Moved most of the code from platform specific platform_util into a shared platform_common area 2010-04-30 18:16:54 +00:00
console.cpp watersounds playing all over the map is fixed. 2010-04-14 20:49:14 +00:00
console.h watersounds playing all over the map is fixed. 2010-04-14 20:49:14 +00:00
game_camera.cpp - experiemental code to process interpolation calcs in a background thread 2010-05-10 17:50:57 +00:00
game_camera.h space is used to reset camera to normal game view 2010-03-25 00:58:58 +00:00
game_constants.h added better handling of network connections: 2010-05-12 15:25:56 +00:00
game_settings.h connected playernames and free slots are shown on the client. 2010-04-22 23:18:04 +00:00
game.cpp - added a more proper #define setup to completely stub out debugging to test performance 2010-05-07 06:46:55 +00:00
game.h - added a more proper #define setup to completely stub out debugging to test performance 2010-05-07 06:46:55 +00:00
script_manager.cpp Added more debugging and option to disable new streflop usage. 2010-05-01 20:14:25 +00:00
script_manager.h Added streflop (standalone reproducible floating point library) layer to mega-glest (initial checkin only) and changed a few areas to use the library in linux 2010-04-24 03:57:38 +00:00
stats.cpp Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too 2010-03-19 18:58:46 +00:00
stats.h Bugfix for lua. Units died by hunger are reported in luas <unitDied>-section too 2010-03-19 18:58:46 +00:00