MegaGlest/source/glest_game/game
Titus Tscharntke 91abdd3ed4 camera max height/ default are calculated based on the max height of a map 2011-02-10 00:14:21 +00:00
..
chat_manager.cpp chat highlighting, and more features related to chat 2011-01-01 20:31:25 +00:00
chat_manager.h chat highlighting, and more features related to chat 2011-01-01 20:31:25 +00:00
commander.cpp - nicely formatted out of synch messages (one per line).. all for tomreyn's happiness :) 2011-01-31 23:36:13 +00:00
commander.h - bugfix for multi-build segfault under special conditions (discovered today) 2011-01-20 07:56:02 +00:00
console.cpp too much red in the console ;-) 2011-01-01 22:08:34 +00:00
console.h chat highlighting, and more features related to chat 2011-01-01 20:31:25 +00:00
game.cpp camera max height/ default are calculated based on the max height of a map 2011-02-10 00:14:21 +00:00
game.h - added new LUA method togglePauseGame 2011-01-29 23:50:21 +00:00
game_camera.cpp camera max height/ default are calculated based on the max height of a map 2011-02-10 00:14:21 +00:00
game_camera.h camera max height/ default are calculated based on the max height of a map 2011-02-10 00:14:21 +00:00
game_constants.h - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance 2011-01-26 09:09:59 +00:00
game_settings.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
script_manager.cpp - added new LUA method togglePauseGame 2011-01-29 23:50:21 +00:00
script_manager.h - added new LUA method togglePauseGame 2011-01-29 23:50:21 +00:00
stats.cpp - another attempt to fix ultifd's game end issue 2010-08-06 03:55:17 +00:00
stats.h endgame stats screen shows multiplier now for CPU players 2010-11-11 21:41:13 +00:00