MegaGlest/source/glest_game/main
Mark Vejvoda d997e2af5d - bugfix, threaded logging was NOT ever enabled because of a timing bug. Now threaded logging is enabled by default.
- Updated debug UI view to show threaded debug buffer count
2010-12-25 09:15:49 +00:00
..
battle_end.cpp endgame stats screen shows multiplier now for CPU players 2010-11-11 21:41:13 +00:00
battle_end.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
intro.cpp - added more bug fixes related to network disconnects. 2010-07-08 08:29:51 +00:00
intro.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
macosx_main.h Update the macosx main to compil 2010-09-30 10:32:28 +00:00
macosx_main.m Update the macosx main to compil 2010-09-30 10:32:28 +00:00
main.cpp - bugfix, threaded logging was NOT ever enabled because of a timing bug. Now threaded logging is enabled by default. 2010-12-25 09:15:49 +00:00
main.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
program.cpp Contact email changed; lots of strings replaced to MegaGlest 2010-12-13 00:32:59 +00:00
program.h - fixed problem where custom menu was setting broadcast to master server when loading last game from commandline even though publish was not enabled. 2010-10-30 04:24:26 +00:00