MegaGlest/source/glest_game/gui
Mark Vejvoda 2c80543889 - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
..
display.cpp - performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method. 2011-03-28 03:54:23 +00:00
display.h up to 36 units selectable; maps can set camera heigth now ( be careful with this for performance reasons! ) 2011-02-25 00:31:42 +00:00
gui.cpp - attempt to group command execution so units given the same command at the same time will work more smartly (closer units go first and so on) 2011-07-05 04:37:35 +00:00
gui.h - loads of changes in order to prepare for better input (not using char but SDLKey instead) 2011-06-26 01:55:08 +00:00
selection.cpp - fixed observers to be able to see queued commands of all other players 2011-05-06 08:44:50 +00:00
selection.h - fixed observers to be able to see queued commands of all other players 2011-05-06 08:44:50 +00:00