MegaGlest/source/glest_game/facilities
Titus Tscharntke 5ccfc59819 Masterserver messages are highlighted in yellow now; console lines now can have individual colors (if not in game)! 2011-03-26 17:17:34 +00:00
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auto_test.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
auto_test.h - added leak_dumper header all over the place (not yet functional in linux) 2010-09-07 05:25:40 +00:00
components.cpp Ready/not Ready/brb in colors; labels can have colors now 2011-03-26 13:40:22 +00:00
components.h Masterserver messages are highlighted in yellow now; console lines now can have individual colors (if not in game)! 2011-03-26 17:17:34 +00:00
game_util.cpp - updated version # for next dev cycle 2011-02-03 19:20:26 +00:00
game_util.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
logger.cpp - added new commandline option to convert folders of g3d models to use specified texture format 2011-03-13 08:23:43 +00:00
logger.h - moved sound system debug into a new debugSound property to lessen the impact of regular debug logging since sound processing is now threaded and therefore logging sound system items may slow down performance 2011-01-26 09:09:59 +00:00
pos_iterator.cpp - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
pos_iterator.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00