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MegaGlest
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8afb22a603
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
8afb22a603
- added a small addition so windows users can optionally use different font setting in lng files if required
2011-05-25 23:34:25 +00:00
..
ai
- bugfixes so that the mingw compile builds
2011-05-24 22:51:45 +00:00
facilities
- updating version # in prep for 3.5.2
2011-05-25 14:57:56 +00:00
game
- added code to merge duplicate sounds used in a techtree
2011-05-06 07:47:31 +00:00
global
- added russian language (thanks Strannik)
2011-05-25 19:03:22 +00:00
graphics
- attempt to get non ascii file paths working in megaglest (Japanese etc...)
2011-05-18 21:49:11 +00:00
gui
- fixed observers to be able to see queued commands of all other players
2011-05-06 08:44:50 +00:00
main
- added a small addition so windows users can optionally use different font setting in lng files if required
2011-05-25 23:34:25 +00:00
menu
- bugfixes so that the mingw compile builds
2011-05-24 22:51:45 +00:00
network
- added extra mutex guard when closing connection slots to try to fix parallel close connections from causing errors.
2011-05-20 19:44:33 +00:00
sound
- performance changes... (problem found by titi) most debug calls line are skipped when the debug flag is disabled even BEFORE getting into the handledebug method.
2011-03-28 03:54:23 +00:00
type_instances
queued commands are displayed in a better way
2011-05-01 20:19:41 +00:00
types
- updates to commondata handling. From now on commondata tag specified the commondata folder under a techtree making it easier to share data and portable since you just need to copy the techtree and its contents, this means no sharing data between techtrees (which is good since we don't want such dependencies)
2011-05-06 22:12:16 +00:00
world
- bugfixes so that the mingw compile builds
2011-05-24 22:51:45 +00:00
CMakeLists.txt
- bugfixes so that the mingw compile builds
2011-05-24 22:51:45 +00:00