MegaGlest/source/glest_game
Mark Vejvoda 897346d1f5 - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
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ai - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
facilities - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
game - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
global - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
graphics - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
gui - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
main - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
menu - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
network - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
sound - load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010) 2012-04-20 01:04:05 +00:00
type_instances - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
types - added the beginning work to support translatable techtrees 2012-05-02 20:46:47 +00:00
world - speed up the pathfinder a bit 2012-04-21 03:42:25 +00:00
CMakeLists.txt - got built in memory leak working. Just edit leak_dumper.h and uncomment: 2012-04-14 21:21:09 +00:00