MegaGlest/source/glest_game
2010-03-24 21:26:17 +00:00
..
ai bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
facilities bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
game bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
global Added the ability to tell mega-glest where to look for glest.ini, servers.ini and all of the various .log files. The new optional environment variable that mega-glest will look for is: 2010-03-21 23:40:35 +00:00
graphics bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
gui bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
main bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
menu bugfix for scripted scenarios and placing unit model not showing 2010-03-24 21:26:17 +00:00
network * quick-fix for static initialisation problem in ImageReaders 2010-03-24 13:39:08 +00:00
sound More bug fixes for error handling if we have early program launch errors. 2010-03-23 08:46:20 +00:00
type_instances - when you swittch off the ai in a scenario the faction does not consume consumable ressources anymore ( food ..) 2010-03-20 15:02:52 +00:00
types Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
world Bugfix for unit rotate (when a produced unit is built, the wrong id was used) 2010-03-22 23:10:16 +00:00