MegaGlest/source/glest_game
2012-04-04 23:43:31 +00:00
..
ai - bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms. 2012-04-04 15:36:09 +00:00
facilities - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
game Improved resource object selection implementation which allows highlight effects now too. 2012-04-04 00:30:16 +00:00
global - better error handling, try to display proper error message and restore state as best as possible 2012-04-02 01:45:13 +00:00
graphics - bugfix animated particle model logic 2012-04-04 23:43:31 +00:00
gui Highlighting rendering without cycling through all units each frame ... 2012-04-04 22:57:32 +00:00
main - added validate-tileset 2012-04-03 19:35:22 +00:00
menu - better error handling in menus 2012-03-31 08:28:42 +00:00
network - bugfixes and code cleanup found using cppcheck 2012-03-28 06:25:57 +00:00
sound - updated for better handling of streflop on different platforms 2012-02-10 06:21:06 +00:00
type_instances Highlighting rendering without cycling through all units each frame ... 2012-04-04 22:57:32 +00:00
types - added new over-ridable minimum spacing between buildings for the AI player 2012-04-02 16:11:13 +00:00
world - more save / loadgame bugfixes 2012-04-02 15:17:31 +00:00
CMakeLists.txt - corrected multiple model processing based on hp 2012-03-24 18:30:49 +00:00