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MegaGlest
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83d2474ded
MegaGlest
/
source
/
glest_game
History
Mark Vejvoda
83d2474ded
- bugfix animated particle model logic
2012-04-04 23:43:31 +00:00
..
ai
- bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms.
2012-04-04 15:36:09 +00:00
facilities
- bugfixes and code cleanup found using cppcheck
2012-03-28 06:25:57 +00:00
game
Improved resource object selection implementation which allows highlight effects now too.
2012-04-04 00:30:16 +00:00
global
- better error handling, try to display proper error message and restore state as best as possible
2012-04-02 01:45:13 +00:00
graphics
- bugfix animated particle model logic
2012-04-04 23:43:31 +00:00
gui
Highlighting rendering without cycling through all units each frame ...
2012-04-04 22:57:32 +00:00
main
- added validate-tileset
2012-04-03 19:35:22 +00:00
menu
- better error handling in menus
2012-03-31 08:28:42 +00:00
network
- bugfixes and code cleanup found using cppcheck
2012-03-28 06:25:57 +00:00
sound
- updated for better handling of streflop on different platforms
2012-02-10 06:21:06 +00:00
type_instances
Highlighting rendering without cycling through all units each frame ...
2012-04-04 22:57:32 +00:00
types
- added new over-ridable minimum spacing between buildings for the AI player
2012-04-02 16:11:13 +00:00
world
- more save / loadgame bugfixes
2012-04-02 15:17:31 +00:00
CMakeLists.txt
- corrected multiple model processing based on hp
2012-03-24 18:30:49 +00:00