..
map.cpp
- added more error checking in case segfault reproduced from: https://forum.megaglest.org/index.php?topic=9612.0;topicseen
2014-12-21 17:32:04 -08:00
map.h
- moved map path into config class
2013-12-16 23:54:33 -08:00
minimap.cpp
- more code cleanup based on cppcheck results and valgrind
2013-12-22 22:53:26 -08:00
minimap.h
- more code cleanup based on cppcheck results and valgrind
2013-12-22 22:53:26 -08:00
scenario.cpp
Player names of Scenarios were displayed in wrong slot.
2014-11-14 22:25:56 +01:00
scenario.h
- code cleanup based on additional gcc warnings
2013-11-19 06:42:32 +00:00
surface_atlas.cpp
- lots more code cleanup, using safe buffer size code to avoid buffer overflows
2012-10-19 01:31:20 +00:00
surface_atlas.h
- load of changes to get things compiling under VC++ 2010 (with updated deps seperate for vc2010)
2012-04-20 01:04:05 +00:00
tileset.cpp
- a few minor bug fixes related to code warnings
2013-11-19 06:14:06 +00:00
tileset.h
- attempt to see if this makes stability better
2013-10-02 20:22:10 +00:00
time_flow.cpp
- attempt to see if this makes stability better
2013-10-02 20:22:10 +00:00
time_flow.h
- bugfixes for load / save game for in progress joining
2013-02-19 06:41:56 +00:00
unit_updater.cpp
- missed a few places where we should use total upgrade sight
2014-12-21 20:27:21 -08:00
unit_updater.h
fix for too often applied boosts
2014-12-19 22:48:07 +01:00
water_effects.cpp
- a few minor bug fixes related to code warnings
2013-11-19 06:14:06 +00:00
water_effects.h
- windows x64 updates to get things compiling on vc2012 x64
2013-11-02 11:04:52 +00:00
world.cpp
fixed missing food for shared resource games on startup
2015-01-12 01:46:12 +01:00
world.h
render only resources of selected faction
2015-01-10 22:49:31 +01:00