MegaGlest/source/glest_game/graphics
Mark Vejvoda 83d2474ded - bugfix animated particle model logic 2012-04-04 23:43:31 +00:00
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debug_renderer.cpp - phase 3 of cppcheck verbose fixes 2011-09-01 18:08:56 +00:00
debug_renderer.h - updated line endings to unix style characters to fix Bug #3085838 2011-01-20 15:56:30 +00:00
particle_type.cpp - bugfix animated particle model logic 2012-04-04 23:43:31 +00:00
particle_type.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00
renderer.cpp Highlighting rendering without cycling through all units each frame ... 2012-04-04 22:57:32 +00:00
renderer.h savegame screenshot has smaller size (configurable)/ screenshots are deleted too 2012-03-17 11:26:39 +00:00
unit_particle_type.cpp - bug fixes for load saved game (now fixes loading on windows) and corrects memory bug for loading saved games on all platforms. 2012-04-04 15:36:09 +00:00
unit_particle_type.h - initial work to save game state to XML. Current only saves when out of synch or game end occurs and saves to same folder as log files and file is called: megaglest-saved.xml 2012-03-10 03:27:25 +00:00