MegaGlest/source/glest_game/types
James McCulloch 00dd0f490d * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now
* re-implemented building rotation (Note: requires particle systems that should be rotated with the building to be 'relative')
2010-03-25 12:15:10 +00:00
..
command_type.cpp Added code for the following: 2010-03-18 21:26:40 +00:00
command_type.h Added code for the following: 2010-03-18 21:26:40 +00:00
faction_type.cpp Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
resource_type.cpp Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
tech_tree.cpp Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00
tech_tree.h Added code for the following: 2010-03-18 21:26:40 +00:00
unit_type.cpp * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
unit_type.h * fix for map names (possible duplicate entries if mgm and gbm with same name) & alphabetically sorted now 2010-03-25 12:15:10 +00:00
upgrade_type.cpp Bugfixes so that win32 code will work with latest user data changes 2010-03-20 11:16:07 +00:00