MegaGlest/source/glest_game/graphics
Mark Vejvoda 8b5e681ae5 updated for vc++ 2012 x64 compile 2013-11-03 01:51:20 +00:00
..
particle_type.cpp - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
particle_type.h and one more "int" which should be "float" ( at the moment ) 2013-10-02 22:31:04 +00:00
renderer.cpp updated for vc++ 2012 x64 compile 2013-11-03 01:51:20 +00:00
renderer.h - windows x64 updates to get things compiling on vc2012 x64 2013-11-02 11:04:52 +00:00
unit_particle_type.cpp - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00
unit_particle_type.h - attempt to see if this makes stability better 2013-10-02 20:22:10 +00:00