MegaGlest/source/glest_game/network
Mark Vejvoda 3b06db30e9 commented out ping code and added synch check for large comamnds list 2010-06-05 00:00:36 +00:00
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client_interface.cpp commented out ping code and added synch check for large comamnds list 2010-06-05 00:00:36 +00:00
client_interface.h added ping times to UI 2010-06-04 19:42:58 +00:00
connection_slot.cpp bugfix in server connection slot shutdown processing, only update server listener if BEFORE game started, not after game exits 2010-06-03 23:00:31 +00:00
connection_slot.h attempt to fix threaded network send bug 2010-06-03 21:49:41 +00:00
masterserver_info.h first steps for masterserver join menu 2010-05-09 21:23:13 +00:00
network_interface.cpp added ping times to UI 2010-06-04 19:42:58 +00:00
network_interface.h added ping times to UI 2010-06-04 19:42:58 +00:00
network_manager.cpp * added missing #include "leak_dumper.h" to new cpp files 2010-03-27 07:09:34 +00:00
network_manager.h - Added partial threaded network server handling of incoming socket data to try to improve performance 2010-05-15 18:59:17 +00:00
network_message.cpp - added missing gamesettings to network packet and added experimental threaded server message broadcasts to client 2010-06-03 07:52:17 +00:00
network_message.h - added missing gamesettings to network packet and added experimental threaded server message broadcasts to client 2010-06-03 07:52:17 +00:00
network_types.cpp - made some stability improvements 2010-05-28 14:59:09 +00:00
network_types.h - updated unitid offset for each faction so that we support up to 100,000 units per faction per game (which is larger than previously supported) 2010-05-31 09:45:54 +00:00
server_interface.cpp commented out ping code and added synch check for large comamnds list 2010-06-05 00:00:36 +00:00
server_interface.h added ping times to UI 2010-06-04 19:42:58 +00:00