MegaGlest/source/glest_game
Mark Vejvoda 79c47e9e7f updated custom menu with more mutex protection 2010-06-05 00:58:32 +00:00
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ai - added server controlled AI as a game option 2010-06-03 01:10:40 +00:00
facilities - added ability to remember last custom game settings 2010-05-31 19:57:10 +00:00
game commented out ping code and added synch check for large comamnds list 2010-06-05 00:00:36 +00:00
global sound effects if new servers are available or player joins. ( new data attention.wav is needed !) 2010-05-16 16:40:21 +00:00
graphics - added proper toggle for new unit title rendering 2010-05-29 07:07:46 +00:00
gui - Attempt to fix unit id allocation issues 2010-05-31 09:24:44 +00:00
main added ping times to UI 2010-06-04 19:42:58 +00:00
menu updated custom menu with more mutex protection 2010-06-05 00:58:32 +00:00
network commented out ping code and added synch check for large comamnds list 2010-06-05 00:00:36 +00:00
sound volume changes in the options menu have instant effect when pressing OK 2010-05-20 21:32:25 +00:00
type_instances bugfix to handle food decrements properly for humans 2010-06-03 20:17:03 +00:00
types The worker bug ( found and fixed by silnarm ) 2010-05-29 00:14:00 +00:00
world - updated unitid offset for each faction so that we support up to 100,000 units per faction per game (which is larger than previously supported) 2010-05-31 09:45:54 +00:00